rml/include/rml/projection.hpp

47 lines
1.5 KiB
C++

/**
This file is a part of rexy's math library
Copyright (C) 2020-2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RML_PROJECTION_HPP
#define RML_PROJECTION_HPP
#include "mat.hpp"
#include "vec.hpp"
#include "math_common.hpp"
namespace rml{
template<Scalar T>
matrix<T,4,4> fov_projection(T fov, T asp, T near, T far);
template<Scalar T>
matrix<T,4,4> fov_asymetric_projection(T fovl, T fovr, T fovb, T fovt, T asp, T near, T far);
template<Scalar T>
matrix<T,4,4> ortho_projection(T w, T h, T n, T f);
template<Scalar T>
matrix<T,4,4> ortho_asymetric_projection(T l, T r, T b, T t, T n, T f);
template<Scalar T>
vec3<T> project(const mat4<T>& viewproj_mat, const vec3<T>& world_coords, const vec4<T>& viewport);
template<Scalar T>
vec3<T> unproject(const mat4<T>& viewproj_mat, const vec3<T>& viewport_coords, const vec4<T>& viewport);
}
#include "projection.tpp"
#endif