our_dick/include/play_state.hpp
2020-10-11 12:36:05 -07:00

56 lines
1.5 KiB
C++

/**
This file is a part of our_dick
Copyright (C) 2020 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_PLAY_STATE_HPP
#define OUR_DICK_PLAY_STATE_HPP
#include "engine/game_state.hpp"
#include <queue>
#include "scene.hpp"
#include "sprite_renderer.hpp"
#include "screen_renderer.hpp"
#include "engine/camera.hpp"
#include "square.hpp"
class play_state : public egn::game_state_iface
{
private:
scene m_scene;
sprite_renderer m_sprite_renderer;
screen_renderer m_screen_renderer;
egn::ortho_camera* m_main_camera;
int m_current_player = 1;
double m_last_time;
public:
play_state(egn::game_state_manager& owner, int width, int height);
void enter()override;
void leave()override;
void handle_input(const egn::input_event& events)override;
void update(double time)override;
void render()override;
private:
square::value check_win_condition_();
bool is_board_full_();
};
#endif