56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_PLAY_STATE_HPP
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#define OUR_DICK_PLAY_STATE_HPP
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#include "engine/game_state.hpp"
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#include <queue>
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#include "scene.hpp"
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#include "sprite_renderer.hpp"
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#include "screen_renderer.hpp"
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#include "engine/camera.hpp"
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#include "square.hpp"
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class play_state : public egn::game_state_iface
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{
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private:
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scene m_scene;
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sprite_renderer m_sprite_renderer;
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screen_renderer m_screen_renderer;
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egn::ortho_camera* m_main_camera;
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int m_current_player = 1;
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double m_last_time;
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public:
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play_state(egn::game_state_manager& owner, int width, int height);
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void enter()override;
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void leave()override;
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void handle_input(const egn::input_event& events)override;
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void update(double time)override;
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void render()override;
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private:
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square::value check_win_condition_();
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bool is_board_full_();
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};
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#endif
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