50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_SPRITE_RENDERER_HPP
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#define OUR_DICK_SPRITE_RENDERER_HPP
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#include "graphics/texture.hpp"
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#include "graphics/rbo.hpp"
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#include "graphics/fbo.hpp"
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#include "sprite_shader.hpp"
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#include "math/math.hpp"
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#include "scene.hpp"
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class sprite_renderer
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{
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private:
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gfx::texture m_fb_colorbuffer;
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gfx::rbo m_fb_depthbuffer;
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gfx::fbo m_framebuffer;
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sprite_shader m_sprite_shader;
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public:
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sprite_renderer(int width, int height);
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void set_vp_matrix(const math::mat4<GLfloat>& vp);
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void render(scene& s);
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gfx::texture& color_buffer();
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void resize_viewport(int width, int height);
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const math::vec4<GLfloat>& get_viewport()const;
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};
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#endif
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