59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_SCREEN_RENDERER_HPP
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#define OUR_DICK_SCREEN_RENDERER_HPP
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#include "graphics/vbo.hpp"
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#include "graphics/vao.hpp"
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#include "graphics/texture.hpp"
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#include "math/math.hpp"
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#include "screen_shader.hpp"
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#include "scene.hpp"
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class screen_renderer
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{
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private:
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struct vertex{
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math::vec2<GLfloat> pos;
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math::vec2<GLfloat> tex_coord;
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};
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static constexpr vertex s_vertices[] = {
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{{-1.0f, 1.0f}, {0.0f, 1.0f}},
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{{-1.0f, -1.0f}, {0.0f, 0.0f}},
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{{ 1.0f, -1.0f}, {1.0f, 0.0f}},
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{{ 1.0f, -1.0f}, {1.0f, 0.0f}},
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{{ 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{-1.0f, 1.0f}, {0.0f, 1.0f}}
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};
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private:
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screen_shader m_screen_shader;
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gfx::vbo m_vbo;
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gfx::vao m_vao;
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gfx::weak_texture_handle m_texture;
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int m_screen_width, m_screen_height;
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public:
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screen_renderer(int width, int height, gfx::texture& base_tex);
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void render(scene&);
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void resize_viewport(int width, int height);
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};
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#endif
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