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rexy712/our_dick
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our_dick/include
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rexy712 dd993e6b60 Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
..
audio
change 'graphics' namespace to 'gfx' and 'audio' namespace to 'sfx' to make it less cluttery and easier to type out
2020-09-23 10:28:26 -07:00
engine
Add camera class because I felt like it
2020-09-26 16:47:00 -07:00
graphics
Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
math
Fix matrix multiply not returning anything lol
2020-09-26 16:46:39 -07:00
util
fix build when using libc++
2020-09-27 08:41:04 -07:00
config.hpp
Improve the debug output system so that it's controlled by the makefile. Also easier to check for debug enable in preprocessor. Add a debug_print_succ macro for outputting success messages
2020-09-27 09:32:58 -07:00
game_state.hpp
game_state struct moved to its own header.
2020-08-15 15:57:14 -05:00
render.hpp
change 'graphics' namespace to 'gfx' and 'audio' namespace to 'sfx' to make it less cluttery and easier to type out
2020-09-23 10:28:26 -07:00
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