our_dick/include/ttt/pause_state.hpp
rexy712 e0924c5895 I forgot to commit for a while so there's a lot in here.
Added ubo class template for handling Uniform Buffer Objects. This class automatically finds the offset and alignment for given data in a GLSL std140 uniform block. This makes it easy to just assign data through the gfx::ubo interface and bind that to the relevant shader_program's uniform block
Changed shader_program's method of handling uniforms to match more closely to how vao handles its attributes. That is to call  with the location as argument to get a proxy object on which to operate. I find this nicer to work with than having everything to do with uniforms in the shader_program class itself
Add a flat_camera class which just assigns the near and far plane to 0 and 1 respectively
Start work on a gui system which i'm really not confident about.
Attempting to rethink how renderers work, but also no really confident about where i'm going with it
Break out vbo_scoped_map into a more general scoped_buffer_map class so that vbo and ubo can utilize it
Remove old gl_buffers units that were not really being used since my change over to opengl DSA functions
Change the gfx::resource_manager to keep shared_ptr's in the container so the data can be more nicely shared
Add missing aliases in math::fwd_declare.hpp for boolean types
Change orthographic projection generator function to have the z values behave more in line with how opengl handles z depth. May have to undo this at some point but it seems to behave correctly now
Fix some rvalue related aspects of util::deferred
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2022-02-04 13:49:22 -08:00

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C++

/**
This file is a part of our_dick
Copyright (C) 2020-2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_PAUSE_STATE_HPP
#define OUR_DICK_PAUSE_STATE_HPP
#include "engine/game_state.hpp"
#include "engine/input.hpp"
#include "graphics/texture.hpp"
#include "screen_renderer.hpp"
#include "engine/menu.hpp"
#include "engine/menu_renderer.hpp"
class pause_state : public egn::game_state_iface
{
private:
egn::game_state_iface* m_under_state;
screen_renderer m_screen_renderer;
egn::menu_renderer m_menu_renderer;
egn::gui::menu m_menu;
public:
pause_state(egn::game& owner, egn::game_state_iface* under);
void enter();
void leave();
void handle_input(const egn::input_event& event);
void update(double time);
void render();
};
#endif