our_dick/include/ttt/board_gfx.hpp
rexy712 e0924c5895 I forgot to commit for a while so there's a lot in here.
Added ubo class template for handling Uniform Buffer Objects. This class automatically finds the offset and alignment for given data in a GLSL std140 uniform block. This makes it easy to just assign data through the gfx::ubo interface and bind that to the relevant shader_program's uniform block
Changed shader_program's method of handling uniforms to match more closely to how vao handles its attributes. That is to call  with the location as argument to get a proxy object on which to operate. I find this nicer to work with than having everything to do with uniforms in the shader_program class itself
Add a flat_camera class which just assigns the near and far plane to 0 and 1 respectively
Start work on a gui system which i'm really not confident about.
Attempting to rethink how renderers work, but also no really confident about where i'm going with it
Break out vbo_scoped_map into a more general scoped_buffer_map class so that vbo and ubo can utilize it
Remove old gl_buffers units that were not really being used since my change over to opengl DSA functions
Change the gfx::resource_manager to keep shared_ptr's in the container so the data can be more nicely shared
Add missing aliases in math::fwd_declare.hpp for boolean types
Change orthographic projection generator function to have the z values behave more in line with how opengl handles z depth. May have to undo this at some point but it seems to behave correctly now
Fix some rvalue related aspects of util::deferred
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2022-02-04 13:49:22 -08:00

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/**
This file is a part of our_dick
Copyright (C) 2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_BOARD_GFX_HPP
#define OUR_DICK_BOARD_GFX_HPP
#include "graphics/material.hpp"
#include "graphics/vbo.hpp"
#include "graphics/vao.hpp"
#include "graphics/shader_program.hpp"
#include "graphics/resource_manager.hpp"
#include <utility> //pair
#include <memory> //shared_ptr
class tile;
class board_gfx
{
private:
std::shared_ptr<gfx::texture_array> m_textures;
gfx::vao m_vao;
gfx::vbo m_vbo;
public:
board_gfx(gfx::resource_manager& resman);
~board_gfx(void) = default;
void set_uniforms(gfx::shader_program& sh);
void bind_buffers(void);
void bind_attributes(void);
void buffer_tiles(const tile* t);
void render(gfx::shader_program& shader);
};
#endif