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rexy712
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our_dick
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rexy712
dd993e6b60
Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
assets
Replaced mp3 with ogg since libsndfile doesn't support mp3
2020-08-22 02:08:31 -07:00
doc
Linting pass
2020-08-17 09:57:00 -07:00
include
Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
shaders
Got OpenGL window to render for gamestate. Had to include gl3w.c since it didn't compile to a library, so it's easier just to add it to the project.
2020-08-15 14:12:30 +00:00
src
Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
.gitignore
Got OpenGL window to render for gamestate. Had to include gl3w.c since it didn't compile to a library, so it's easier just to add it to the project.
2020-08-15 14:12:30 +00:00
CMakeLists.txt
Remove librexy stuff
2020-08-14 18:20:56 -07:00
LICENSE
Initial commit
2020-08-14 18:19:35 -07:00
makefile
Add scoped_buffer_bind class for RAII style binding of gl_buffer_managers. Also some renaming of 'gl_buffer' and 'buffer_iface' to more descriptive 'gl_buffer_manager' and 'buffer_accessor'
2020-09-28 15:26:43 -07:00
Description
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AGPL-3.0
1.9
MiB
Languages
C++
96%
Makefile
4%