133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_GRAPHICS_WINDOW_HPP
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#define OUR_DICK_GRAPHICS_WINDOW_HPP
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#include "gl_include.hpp"
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#include "math/math.hpp"
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#include "util/init_constants.hpp"
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#include "fbo.hpp"
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namespace gfx{
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using namespace math;
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class window
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{
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public:
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enum class mousemode : int{
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DISABLED,
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HIDDEN,
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NORMAL,
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};
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private:
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//opengl 4.5 has been supported since intel broadwell, nvidia 400 series, and radeon hd 5000
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//should be supported on any system I care about
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static constexpr int s_default_cver_maj = 4;
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static constexpr int s_default_cver_min = 5;
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private:
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GLFWwindow* m_window = nullptr;
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fbo m_root_fbo{util::no_initialize};
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char* m_title = nullptr;
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int m_antialias_level = 0;
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int m_refresh_rate = GLFW_DONT_CARE;
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int m_swap_interval = 1;
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public:
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window(int width, int height, const char* title);
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window(int context_vmaj, int context_vmin, int width, int height, const char* title, int antialias = 0, int refresh = GLFW_DONT_CARE);
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window(const window&);
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window(window&&);
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~window();
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window& operator=(const window&);
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window& operator=(window&&);
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GLFWwindow* raw();
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const GLFWwindow* raw()const;
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operator GLFWwindow*();
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operator const GLFWwindow*()const;
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void make_current();
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void swap_buffers();
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void destroy();
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fbo& framebuffer();
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const fbo& framebuffer()const;
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void set_size(const vec2<int>&);
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void set_size(int w, int h);
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void set_width(int w);
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void set_height(int h);
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void set_title(const char* t);
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void set_pos(const vec2<int>&);
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void set_pos(int x, int y);
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void set_x(int x);
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void set_y(int y);
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void set_visible(bool b = true);
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void toggle_visible();
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void set_resizable(bool b = true);
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void set_decorated(bool b = true);
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void set_always_on_top(bool b = true);
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void set_antialias(int level);
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void set_refresh_rate(int rate);
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void set_swap_interval(int i);
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void set_should_close(bool b = true);
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void set_mousemode(mousemode m);
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void set_key_callback();
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//TODO callbacks
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void set_active();
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vec2<int> get_size()const;
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int get_width()const;
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int get_height()const;
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vec2<int> get_pos()const;
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int get_posx()const;
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int get_posy()const;
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vec2<int> get_context_version()const;
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int get_context_vmaj()const;
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int get_context_vmin()const;
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int get_swap_interval()const;
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vec2<double> get_cursor_pos()const;
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double get_cursor_posx()const;
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double get_cursor_posy()const;
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bool get_key(int key, int action)const;
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bool is_visible()const;
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bool is_resizable()const;
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bool is_decorated()const;
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bool is_always_on_top()const;
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bool is_fullscreen()const;
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bool should_close()const;
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mousemode get_mousemode()const;
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};
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}
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#endif
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