our_dick/include/ttt/play_state.hpp
2022-02-10 16:56:01 -08:00

53 lines
1.5 KiB
C++

/**
This file is a part of our_dick
Copyright (C) 2020-2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_PLAY_STATE_HPP
#define OUR_DICK_PLAY_STATE_HPP
#include "egn/game_state.hpp"
#include "scene.hpp"
#include "main_renderer.hpp"
#include "egn/camera.hpp"
#include "math/vec.hpp"
class play_state : public egn::game_state_iface
{
private:
scene m_scene;
main_renderer m_main_renderer;
egn::ortho_camera* m_main_camera;
int m_current_player = 1;
double m_last_time;
int m_current_tile = -1;
bool m_mouse_held = false;
public:
play_state(egn::game& owner, int width, int height);
void enter()override;
void leave()override;
void handle_input(const egn::input_event& events)override;
void update(double time)override;
void render()override;
private:
math::vec3<GLfloat> project_screen_to_world_(const math::vec3<GLfloat>& screen);
};
#endif