66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020-2021 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_ENGINE_GAME_HPP
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#define OUR_DICK_ENGINE_GAME_HPP
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#include "observable.hpp"
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#include "game_state.hpp"
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#include "graphics/window.hpp"
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#include "resource_manager.hpp"
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#include "input.hpp"
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#include <queue>
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namespace egn{
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class game : public observer<game_state_event>
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{
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protected:
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gfx::window m_window;
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game_state_manager m_states_manager;
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resource_manager m_res_manager;
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std::queue<input_event> m_event_queue;
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double m_last_time;
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public:
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game(int cver_maj, int cver_min, int width, int height, const char* title);
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void update();
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void render();
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void mouse_button(int button, double xpos, double ypos, int action, int mods);
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void keypress(int key, int action, int mods);
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void resize(int width, int height);
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void on_notify(const game_state_event& e)override;
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resource_manager& resource_man(void);
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const resource_manager& resource_man(void)const;
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void push_state(std::unique_ptr<game_state_iface>&&);
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void pop_state(void);
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private:
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void setup_window_();
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};
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}
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#endif
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