our_dick/include/ttt/screen_shader.hpp
rexy712 21137971ca Start work on figuring out interface between graphics and engine subsystems. I did this by creating a 'board_gfx' class that became a member of the 'board' class. This gfx member does all the graphics legwork for the type.
I also put all the tic-tac-toe specific files into 'ttt' subdirectories to make it easier to see what's specifically for this game and what's just a wip idea
2022-01-17 13:35:29 -08:00

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C++

/**
This file is a part of our_dick
Copyright (C) 2020-2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_SCREEN_SHADER_HPP
#define OUR_DICK_SCREEN_SHADER_HPP
namespace screen_shader{
static constexpr char vertex_shader_text[] = "#version 430 core\n"
"layout (location = 0) in vec2 position;"
"layout (location = 1) in vec2 tex_coords;"
"out vec2 frag_tex_coords;"
"void main(){"
"gl_Position = vec4(position, -1.0, 1.0);"
"frag_tex_coords = tex_coords;"
"}";
static constexpr char fragment_shader_text[] = "#version 430 core\n"
"out vec4 FragColor;"
"in vec2 frag_tex_coords;"
"uniform sampler2D texture1;"
"void main(){"
"FragColor = texture(texture1, frag_tex_coords);"
//texture(texture1, frag_tex_coords);"
"}";
}
#endif