I also put all the tic-tac-toe specific files into 'ttt' subdirectories to make it easier to see what's specifically for this game and what's just a wip idea
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2020-2022 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_SCREEN_SHADER_HPP
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#define OUR_DICK_SCREEN_SHADER_HPP
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namespace screen_shader{
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static constexpr char vertex_shader_text[] = "#version 430 core\n"
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"layout (location = 0) in vec2 position;"
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"layout (location = 1) in vec2 tex_coords;"
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"out vec2 frag_tex_coords;"
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"void main(){"
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"gl_Position = vec4(position, -1.0, 1.0);"
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"frag_tex_coords = tex_coords;"
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"}";
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static constexpr char fragment_shader_text[] = "#version 430 core\n"
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"out vec4 FragColor;"
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"in vec2 frag_tex_coords;"
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"uniform sampler2D texture1;"
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"void main(){"
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"FragColor = texture(texture1, frag_tex_coords);"
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//texture(texture1, frag_tex_coords);"
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"}";
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}
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#endif
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