101 lines
3.3 KiB
C++

/**
This file is a part of our_dick
Copyright (C) 2020 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_GRAPHICS_OGL_VAO_HPP
#define OUR_DICK_GRAPHICS_OGL_VAO_HPP
#include "gl_include.hpp"
#include <rml/math.hpp>
#include "vbo.hpp"
namespace gfx::ogl{
class vertex_attribute;
//class representing a vertex array object
class vao
{
private:
GLuint m_buffer; //handle to the vertex array
public:
//create a default initialized opengl vao
vao(void);
vao(const vao&) = delete;
vao(vao&&);
~vao(void);
vao& operator=(const vao&) = delete;
vao& operator=(vao&&);
GLuint raw(void)const;
//Set the instanced divisor of this binding point. Used with instanced rendering.
void set_instance_divisor(GLuint binding, GLuint divisor);
void bind_buffer(const vbo& buffer, GLuint bind_point, GLuint offset, GLuint stride);
void bind_element_buffer(const vbo& buffer);
//Get access to a generic vertex attribute within this vao
vertex_attribute get_attribute(int index);
//bind this vao for use with rendering program
void bind(void);
//unbind this vao and rebind state machine to 0
void unbind(void);
};
//class representing a generic vertex attribute in a vao
class vertex_attribute
{
private:
GLuint m_vao; //handle to vertex array object
int m_index; //index of this attribute
public:
constexpr vertex_attribute(GLuint vao, int index):
m_vao(vao),
m_index(index){}
constexpr vertex_attribute(const vertex_attribute&) = default;
constexpr vertex_attribute(vertex_attribute&&) = default;
~vertex_attribute(void) = default;
constexpr vertex_attribute& operator=(const vertex_attribute&) = default;
constexpr vertex_attribute& operator=(vertex_attribute&&) = default;
//enable use as an array attribute (most likely what is desired)
void enable(void);
//disable use as an array attribute. used for static data in attributes during rendering
void disable(void);
//Associate this attribute's location with the given buffer binding location
void associate_with(GLuint buffer_binding);
//setters for use in array mode. Same arguments as glVertexAttribPointer but these take arguments
//as object counts rather than bytes. a valid vbo must be bound to buffers::array_buffer before these are called.
void set_float_array(GLint size, GLsizei offset);
void set_double_array(GLint size, GLsizei offset);
void set_byte_array(GLint size, GLsizei offset);
void set_ubyte_array(GLint size, GLsizei offset);
void set_short_array(GLint size, GLsizei offset);
void set_ushort_array(GLint size, GLsizei offset);
void set_int_array(GLint size, GLsizei offset);
void set_uint_array(GLint size, GLsizei offset);
};
}
#endif