2022-01-15 11:36:42 -08:00

78 lines
2.3 KiB
C++

/**
This file is a part of our_dick
Copyright (C) 2022 rexy712
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUR_DICK_ENGINE_FONT_HPP
#define OUR_DICK_ENGINE_FONT_HPP
#include <freetype2/ft2build.h>
#include FT_FREETYPE_H
#include <map>
#include <optional>
#include "graphics/texture.hpp"
#include "config.hpp"
namespace egn{
class font
{
private:
//ascii texture atlas
const char* m_bitmap_handle;
//When rendering unicode, load up new textures per code page to create many atlases
std::map<int, const char*> m_extra_codepages;
//stb or freetype font handle
public:
//load the font file and process it with stb/freetype lib
//render out basic ascii characters to bitmap texture atlas
//maybe do signed distance fonts? example: https://github.com/ShoYamanishi/SDFont
//dynamically add new codepage textures for rendering non-ascii
};
class font_generator
{
private:
static inline bool s_initialized = false;
static inline FT_Library s_ft;
private:
FT_Face m_face = nullptr;
public:
font_generator(const char* file);
~font_generator(void);
//params:
// start_codepoint: unicode character at which the atlas starts
// count: number of characters to make in the atlas
// glyph_width: requested pixel width of glyph
// glyph_height: requested pixel height of glyph
// atlas_width: requested pixel width of atlas
// atlas_height: requested pixel height of atlas
std::optional<gfx::texture> generate_atlas(int start_codepoint, int count, int glyph_width, int glyph_height, int atlas_width, int atlas_height);
std::optional<gfx::texture> generate_glyph(char character, int width, int height);
private:
static bool initialize_freetype_(void);
};
}
#endif