#ifndef OUR_DICK_RENDER_HPP #define OUR_DICK_RENDER_HPP #include #define OPENFL_VERSION 400 #define GLSL_VERSION 400 class RenderManager { public: RenderManager (RenderManager&) = delete; RenderManager (RenderManager&&) = delete; RenderManager(); bool Init(uint16_t width, uint16_t height, const char* title); // Sets up the OpenGL environment }; #endif