/** This file is a part of our_dick Copyright (C) 2020 rexy712 This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ #ifndef OUR_DICK_ENGINE_OBJECT_HPP #define OUR_DICK_ENGINE_OBJECT_HPP #include #include "base_types.hpp" namespace egn{ class object { protected: enum update{ NO_UPDATE, SCALE_UPDATE = 1, TRANSLATION_UPDATE = 2, ROTATION_UPDATE = 4, BOUNDING_VOLUME_UPDATE = 8, }; protected: rml::vec3f m_position; //track current positon in world space rml::quat_f m_orientation; //track current model space rotation rml::vec3f m_scale{1.0f, 1.0f, 1.0f}; //track model space scale private: mutable rml::mat4f m_model_matrix; //compile all the above info into a matrix protected: mutable int m_update_flag = NO_UPDATE; //whether or not to update the matrix upon access //make the update flag protected so subclasses can share it public: object(void) = default; explicit object(const rml::vec3f& position); object(const rml::vec3f& position, const rml::quat_f& orientation); object(const object&) = default; object(object&&) = default; virtual ~object(void) = default; object& operator=(const object&) = default; object& operator=(object&&) = default; void translate(const rml::vec3f& distance); void rotate(const rml::quat_f& distance); void scale(const rml::vec3f& distance); void look_at(const rml::vec3f& targ, const rml::vec3f& up); virtual void set_position(const rml::vec3f& pos); virtual void set_orientation(const rml::quat_f& orient); virtual void set_scale(const rml::vec3f& scale); const rml::mat4f& model_matrix(void)const; const rml::vec3f& position(void)const; const rml::vec3f& scale(void)const; const rml::quat_f& orientation(void)const; protected: void recalc_model_matrix(void)const; }; } #endif