15 Commits

Author SHA1 Message Date
rexy712
9c87c4399f Figure out how to resize a framebuffer (just fucking delete all attachments and rebuild them lol). Remove render_manager from main.cpp. Move game logic out of main to make it less cluttered. Remove unused audio functions from main.cpp. 2020-10-01 07:51:32 -07:00
rexy712
5449357396 Add license disclaimers to all shared development source files 2020-09-29 13:55:17 -07:00
rexy712
d28201824b Make graphics::window initialize gl3w upon context creation 2020-09-23 10:19:37 -07:00
rexy712
fb692b80b4 Add RAII window class 2020-09-22 15:24:31 -07:00
rexy712
eb334a2a90 Add default framebuffer clearing to render.cpp 2020-08-31 11:17:37 -07:00
rexy712
36b45e6161 Add some graphics building blocks borrowed from old projects 2020-08-29 13:05:52 -07:00
rexy712
dd16d8be84 A quick lint run 2020-08-22 16:13:53 -07:00
rexy712
1987f3b9fa Audio file simplifications, add a couple debug utilities 2020-08-22 11:59:12 -07:00
rexy712
156b7c3212 Linting pass 2020-08-17 09:57:00 -07:00
rexy712
3698d60162 print to stderr like supposed to 2020-08-15 16:23:54 -07:00
rexy712
82f63bc13c Fix coding standard 2020-08-15 16:20:16 -07:00
rexy712
6211f7fc62 Update standard 2020-08-15 14:36:40 -07:00
ATLAS_Moon
fd605024da Game window stays up until ESC is pressed 2020-08-15 16:27:24 +00:00
rexy712
adf01b4706 Fix whitespace 2020-08-15 13:30:50 -07:00
ATLAS_Moon
df3305dfa6 Got OpenGL window to render for gamestate. Had to include gl3w.c since it didn't compile to a library, so it's easier just to add it to the project. 2020-08-15 14:12:30 +00:00