rexy712
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9c87c4399f
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Figure out how to resize a framebuffer (just fucking delete all attachments and rebuild them lol). Remove render_manager from main.cpp. Move game logic out of main to make it less cluttered. Remove unused audio functions from main.cpp.
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2020-10-01 07:51:32 -07:00 |
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rexy712
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5449357396
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Add license disclaimers to all shared development source files
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2020-09-29 13:55:17 -07:00 |
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rexy712
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d28201824b
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Make graphics::window initialize gl3w upon context creation
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2020-09-23 10:19:37 -07:00 |
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rexy712
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fb692b80b4
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Add RAII window class
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2020-09-22 15:24:31 -07:00 |
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rexy712
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eb334a2a90
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Add default framebuffer clearing to render.cpp
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2020-08-31 11:17:37 -07:00 |
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rexy712
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36b45e6161
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Add some graphics building blocks borrowed from old projects
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2020-08-29 13:05:52 -07:00 |
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rexy712
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dd16d8be84
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A quick lint run
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2020-08-22 16:13:53 -07:00 |
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rexy712
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1987f3b9fa
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Audio file simplifications, add a couple debug utilities
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2020-08-22 11:59:12 -07:00 |
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rexy712
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156b7c3212
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Linting pass
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2020-08-17 09:57:00 -07:00 |
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rexy712
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3698d60162
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print to stderr like supposed to
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2020-08-15 16:23:54 -07:00 |
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rexy712
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82f63bc13c
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Fix coding standard
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2020-08-15 16:20:16 -07:00 |
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rexy712
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6211f7fc62
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Update standard
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2020-08-15 14:36:40 -07:00 |
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ATLAS_Moon
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fd605024da
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Game window stays up until ESC is pressed
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2020-08-15 16:27:24 +00:00 |
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rexy712
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adf01b4706
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Fix whitespace
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2020-08-15 13:30:50 -07:00 |
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ATLAS_Moon
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df3305dfa6
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Got OpenGL window to render for gamestate. Had to include gl3w.c since it didn't compile to a library, so it's easier just to add it to the project.
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2020-08-15 14:12:30 +00:00 |
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