Game window stays up until ESC is pressed
This commit is contained in:
@@ -2,18 +2,47 @@
|
||||
#define OUR_DICK_RENDER_HPP
|
||||
|
||||
#include <stdint.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define OPENFL_VERSION 400
|
||||
#define GLSL_VERSION 400
|
||||
|
||||
class RenderManager
|
||||
{
|
||||
public:
|
||||
RenderManager (RenderManager&) = delete;
|
||||
RenderManager (RenderManager&&) = delete;
|
||||
class GLFWwindow;
|
||||
|
||||
RenderManager();
|
||||
bool Init(uint16_t width, uint16_t height, const char* title); // Sets up the OpenGL environment
|
||||
class render_manager
|
||||
{
|
||||
private:
|
||||
void (*m_windowCloseCallback)(void);
|
||||
void (*m_inputHandler)(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
GLFWwindow* m_mainWindow;
|
||||
|
||||
public:
|
||||
enum GLFW_ERROR
|
||||
{
|
||||
GLFW_OK,
|
||||
GLFW_CONTEXT_ERROR,
|
||||
GLFW_WINDOW_ERROR,
|
||||
GLFW_INIT_ERROR,
|
||||
};
|
||||
|
||||
render_manager (render_manager&) = delete;
|
||||
render_manager (render_manager&&) = delete;
|
||||
|
||||
render_manager();
|
||||
GLFW_ERROR init(int width, int height, const char* title); // Sets up the OpenGL environment
|
||||
void update(); // Update the GL context and draw new frame
|
||||
void request_exit();
|
||||
|
||||
template <typename T>
|
||||
void handle_window_close_event(T handle){
|
||||
m_windowCloseCallback = handle;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void handle_keypress_event(T handle){
|
||||
m_inputHandler = handle;
|
||||
glfwSetKeyCallback(m_mainWindow, m_inputHandler);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user