Fix coding standard
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6211f7fc62
commit
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@ -12,36 +12,35 @@ class GLFWwindow;
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class render_manager
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{
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private:
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void (*m_windowCloseCallback)(void);
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void (*m_inputHandler)(GLFWwindow* window, int key, int scancode, int action, int mods);
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GLFWwindow* m_mainWindow;
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using close_callback = void(*)(void);
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using input_callback = void(*)(GLFWwindow*, int, int, int, int);
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close_callback m_window_close_callback;
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input_callback m_input_handler;
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GLFWwindow* m_main_window;
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public:
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enum GLFW_ERROR
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{
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GLFW_OK,
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GLFW_CONTEXT_ERROR,
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GLFW_WINDOW_ERROR,
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GLFW_INIT_ERROR,
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enum RENDERER_ERROR{
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RENDERER_OK,
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RENDERER_CONTEXT_ERROR,
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RENDERER_WINDOW_ERROR,
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RENDERER_INIT_ERROR,
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};
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render_manager (render_manager&) = delete;
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render_manager (render_manager&&) = delete;
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render_manager();
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GLFW_ERROR init(int width, int height, const char* title); // Sets up the OpenGL environment
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RENDERER_ERROR init(int width, int height, const char* title); // Sets up the OpenGL environment
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void update(); // Update the GL context and draw new frame
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void request_exit();
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template <typename T>
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void handle_window_close_event(T handle){
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m_windowCloseCallback = handle;
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void handle_window_close_event(close_callback handle){
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m_window_close_callback = handle;
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}
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template <typename T>
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void handle_keypress_event(T handle){
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m_inputHandler = handle;
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glfwSetKeyCallback(m_mainWindow, m_inputHandler);
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void handle_keypress_event(input_callback handle){
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m_input_handler = handle;
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glfwSetKeyCallback(m_main_window, m_input_handler);
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}
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};
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@ -12,50 +12,49 @@ namespace
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render_manager::render_manager() :
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m_windowCloseCallback (nullptr),
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m_inputHandler (nullptr),
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m_mainWindow (nullptr)
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{}
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m_window_close_callback (nullptr),
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m_input_handler (nullptr),
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m_main_window (nullptr){}
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render_manager::GLFW_ERROR render_manager::init (int width, int height, const char* title){
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render_manager::RENDERER_ERROR render_manager::init (int width, int height, const char* title){
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if (!glfwInit()) {
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fprintf(stdout, "[EE] failed to initialize GLFW.\n");
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return GLFW_INIT_ERROR;
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return RENDERER_INIT_ERROR;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_mainWindow = glfwCreateWindow(width, height, title, nullptr, nullptr);
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if (!m_mainWindow) {
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m_main_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
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if (!m_main_window) {
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fprintf (stdout, "[EE] Could not create window\n");
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return GLFW_WINDOW_ERROR;
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return RENDERER_WINDOW_ERROR;
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}
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glfwMakeContextCurrent(m_mainWindow);
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glfwMakeContextCurrent(m_main_window);
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if (gl3wInit()) {
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fprintf(stdout, "[EE] failed to initialize OpenGL\n");
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return GLFW_CONTEXT_ERROR;
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return RENDERER_CONTEXT_ERROR;
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}
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glViewport(0, 0, width, height);
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printf("[DD] OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));
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glfwSetFramebufferSizeCallback(m_mainWindow, handle_resize_event);
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glfwSetFramebufferSizeCallback(m_main_window, handle_resize_event);
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return GLFW_OK;
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return RENDERER_OK;
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}
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void render_manager::update(){
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glfwSwapBuffers(m_mainWindow);
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glfwSwapBuffers(m_main_window);
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glfwPollEvents();
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}
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void render_manager::request_exit()
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{
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if (m_windowCloseCallback)
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m_windowCloseCallback();
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glfwSetWindowShouldClose(m_mainWindow, true);
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if (m_window_close_callback)
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m_window_close_callback();
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glfwSetWindowShouldClose(m_main_window, true);
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}
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