2019-01-14 13:33:08 +00:00

279 lines
9.5 KiB
C++

//
// Created by fred on 06/12/16.
//
#ifndef FRNETLIB_SOCKET_H
#define FRNETLIB_SOCKET_H
#include <mutex>
#include "NetworkEncoding.h"
#include "SocketDescriptor.h"
#define RECV_CHUNK_SIZE 4096 //How much data to try and recv at once
namespace fr
{
class Packet;
class Sendable;
class Socket : public SocketDescriptor
{
public:
enum Status
{
Unknown = 0,
Success = 1,
ListenFailed = 2,
BindFailed = 3,
Disconnected = 4,
Error = 5,
WouldBlock = 6,
ConnectionFailed = 7,
HandshakeFailed = 8,
VerificationFailed = 9,
MaxPacketSizeExceeded = 10,
NotEnoughData = 11,
ParseError = 12,
HttpHeaderTooBig = 13,
HttpBodyTooBig = 14,
AddressLookupFailure = 15,
SendError = 16,
ReceiveError = 17,
AcceptError = 18,
SSLError = 19,
//Remember to update status_to_string if more are added
};
enum IP
{
v4 = 1,
v6 = 2,
any = 3
};
Socket();
virtual ~Socket() = default;
Socket(Socket &&) =delete;
Socket(const Socket &) =delete;
void operator=(const Socket &) =delete;
void operator=(Socket &&) =delete;
/*!
* Converts an fr::Socket::Status value to a printable string
*
* Throws an std::logic_error if status is out of range.
*
* @note This should be called immediately after the error, as errno is used to help generate the string.
* @param status Status value to convert
* @return A string form version
*/
static std::string status_to_string(fr::Socket::Status status);
/*!
* Connects the socket to an address.
*
* @param address The address of the socket to connect to
* @param port The port of the socket to connect to
* @param timeout The number of seconds to wait before timing the connection attempt out. Pass {} for default.
* @return A Socket::Status indicating the status of the operation. (Success on success, an error type on failure).
*/
virtual Socket::Status connect(const std::string &address, const std::string &port, std::chrono::seconds timeout)=0;
/*!
* Sets the socket to blocking or non-blocking.
*
* @note This must be set *WHILST* connected
* @param should_block True for blocking (default argument), false otherwise.
*/
virtual void set_blocking(bool should_block) = 0;
/*!
* Attempts to send raw data down the socket, without
* any of frnetlib's framing. Useful for communicating through
* different protocols.
*
* @param data The data to send.
* @param size The number of bytes, from data to send. Be careful not to overflow.
* @return The status of the operation.
*/
virtual Status send_raw(const char *data, size_t size) = 0;
/*!
* Receives raw data from the socket, without any of
* frnetlib's framing. Useful for communicating through
* different protocols. This will attempt to read 'data_size'
* bytes, but might not succeed. It'll return how many bytes were actually
* read in 'received'.
*
* @param data Where to store the received data.
* @param data_size The number of bytes to try and receive. Be sure that it's not larger than data.
* @param received Will be filled with the number of bytes actually received, might be less than you requested.
* @return The status of the operation, if the socket has disconnected etc. This is dependent on the underlying socket type.
*/
virtual Status receive_raw(void *data, size_t data_size, size_t &received) = 0;
/*!
* Sets the socket file descriptor. Internally used.
*
* @param descriptor_data The socket descriptor data, set up by the Listener.
*/
virtual void set_descriptor(void *descriptor_data)=0;
/*!
* Send a Sendable object through the socket
*
* @param obj The object to send
* @return The status of the send
*/
virtual Status send(const Sendable &obj);
/*!
* Receive a Sendable object through the socket
*
* @param obj The object to receive
* @return The status of the receive
* 'Disconnected' if the socket disconnected
* 'Success' if the object could be read successfully
* 'WouldBlock' if the socket is in blocking mode and no data could be read
*/
virtual Status receive(Sendable &obj);
/*!
* Reads size bytes into dest from the socket.
* Unlike receive_raw, this will keep trying
* to receive data until 'size' bytes have been
* read, or the client has disconnected/there was
* an error.
*
* @param dest Where to read the data into
* @param buffer_size The number of bytes to read
* @return Operation status:
* 'Disconnected' if the socket disconnected
* 'Success' if buffer_size bytes could be read successfully
* 'WouldBlock' if the socket is in blocking mode and no data could be read, or if the read timed out before any data was received
*/
Status receive_all(void *dest, size_t buffer_size);
/*!
* Calls the shutdown syscall on the socket.
* So you can receive data but not send.
*
* This can be called on a blocking socket to force
* it to immediately return (you might want to do this if
* you're exiting and need the blocking socket to return).
*/
void shutdown();
/*!
* Set which IP version to use. IP::any is the default
* value, so either an IPv4 OR IPv6 interface will be used.
*
* @param version Should IPv4, IPv6 be used, or any?
*/
void set_inet_version(IP version);
/*!
* Ends, and closes the connection.
* There is a distinction between 'disconnect' and 'close_socket',
* in that 'disconnect' should end the connection properly (such as sending
* disconnect packets depending on the protocol), before calling 'close_socket' itself.
* 'close_socket' should just close the client connection and be done with it.
*/
virtual void disconnect();
/*!
* Sets the maximum receivable size that may be received by the socket. This does
* not apply to receive_raw(), but only things like fr::Packet.
*
* If a client attempts to send a packet larger than sz bytes, then
* the client will be disconnected and an fr::Socket::MaxPacketSizeExceeded
* will be returned. Pass '0' to indicate no limit.
*
* This should be used to prevent potential abuse, as a client could say that
* it's going to send a 200GiB packet, which would cause the Socket to try and
* allocate that much memory to accommodate the data, which is most likely not
* desirable.
*
* By default, there is no limit (0)
*
* @param sz The maximum number of bytes that may be received in an fr::Packet
*/
inline void set_max_receive_size(uint32_t sz)
{
max_receive_size = sz;
}
/*!
* Sets a timeout which applies when receiving data.
*
* @note When receiving framed data, such as with receive(), this timeout will apply to the underlying
* individual reads, but not for the message as a whole.
*
* @param timeout The maximum number of milliseconds to wait on a socket read before returning. Pass
* 0 (default) for no timeout.
*/
inline void set_receive_timeout(uint32_t timeout)
{
socket_read_timeout = timeout;
reconfigure_socket();
}
inline uint32_t get_receive_timeout() const
{
return socket_read_timeout;
}
/*!
* Gets the max packet size. See set_max_packet_size
* for more information. If this returns 0, then
* there is no limit.
*
* @return The max packet size
*/
inline uint32_t get_max_receive_size() const
{
return max_receive_size;
}
/*!
* Gets the socket's printable remote address
*
* @return The string address
*/
inline const std::string &get_remote_address() const
{
return remote_address;
}
/*!
* Sets the connections remote address.
*
* @param addr The remote address to use
*/
inline void set_remote_address(const std::string &addr)
{
remote_address = addr;
}
protected:
/*!
* Close the connection.
*/
virtual void close_socket()=0;
/*!
* Applies requested socket options to the socket.
* Should be called when a new socket is created.
*/
virtual void reconfigure_socket()=0;
std::string remote_address;
bool is_blocking;
int ai_family;
uint32_t max_receive_size;
uint32_t socket_read_timeout;
};
}
#endif //FRNETLIB_SOCKET_H