'Wait' will return true if a socket has received data, false if the duration has expired.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//
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// Created by fred on 09/12/16.
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//
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#ifndef FRNETLIB_SOCKETSELECTOR_H
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#define FRNETLIB_SOCKETSELECTOR_H
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#include <chrono>
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#include "NetworkEncoding.h"
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#include "Socket.h"
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#include "TcpListener.h"
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namespace fr
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{
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class SocketSelector
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{
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public:
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SocketSelector() noexcept;
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/*!
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* Waits for a socket to become ready.
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*
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* @param timeout The amount of time wait should block for before timing out.
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* @return True if a socket is ready. False if it timed out.
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*/
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bool wait(std::chrono::milliseconds timeout = std::chrono::milliseconds(0));
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/*!
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* Adds a socket to the selector. Note that SocketSelector
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* does not keep a copy of the object, just a handle, it's
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* up to you to store your fr::Sockets.
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*
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* @param socket The socket to add.
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*/
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void add(const Socket &socket);
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/*!
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* Checks to see if a socket inside of the selector is ready.
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* This should be called after 'wait' returns true, on
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* each of the added sockets to see which one has received data.
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*
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* @param socket The socket to check if it's ready
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* @return True if this socket is ready, false otherwise.
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*/
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bool is_ready(const Socket &socket);
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/*!
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* Removes a socket from the socket selector.
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*
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* @param socket The socket to remove.
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*/
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void remove(const Socket &socket);
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private:
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fd_set listen_set;
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fd_set listen_read;
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int32_t max_descriptor;
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};
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}
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#endif //FRNETLIB_SOCKETSELECTOR_H
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