frnetlib/main.cpp
Fred Nicolson 7aced77a00 Added support for sending and receiving HTTP requests.
Added 'HttpSocket', which inherits TcpSocket and adds a receive and send functions for WebRequest objects.

WebRequest objects can be used to parse, construct and extract HTTP requests. They can be sent through HttpSocket's.
2016-12-10 15:11:01 +00:00

103 lines
2.6 KiB
C++

#include <iostream>
#include "include/Packet.h"
#include "include/TcpSocket.h"
#include "include/TcpListener.h"
#include "include/SocketSelector.h"
#include <thread>
#include <atomic>
#include <vector>
#include <HttpSocket.h>
void server()
{
fr::TcpListener listener;
if(listener.listen("8081") != fr::Socket::Success)
{
std::cout << "Failed to listen to port" << std::endl;
return;
}
fr::SocketSelector selector;
std::vector<std::unique_ptr<fr::HttpSocket>> clients;
selector.add(listener);
while(selector.wait())
{
if(selector.is_ready(listener))
{
clients.emplace_back(new fr::HttpSocket());
if(listener.accept(*clients.back()) != fr::Socket::Success)
{
clients.pop_back();
continue;
}
selector.add(*clients.back());
std::cout << "Got new connection from: " << clients.back()->get_remote_address() << std::endl;
}
else
{
for(auto iter = clients.begin(); iter != clients.end();)
{
if(selector.is_ready(**iter))
{
fr::HttpRequest request;
if((*iter)->receive(request) == fr::Socket::Success)
{
std::cout << "Requested: " << request.get_uri() << std::endl;
request.clear();
request.set_body("<h1>Hello, World!</h1>");
(*iter)->send(request);
(*iter)->close();
}
else
{
std::cout << (*iter)->get_remote_address() << " has disconnected." << std::endl;
selector.remove(*iter->get());
iter = clients.erase(iter);
}
}
else
{
iter++;
}
}
}
}
}
void client()
{
// fr::TcpSocket socket;
// socket.connect("127.0.0.1", "8081");
//
// fr::TcpSocket socket2;
// socket2.connect("127.0.0.1", "8081");
//
// fr::Packet packet;
// packet << "Hello, World! - From socket 1";
// socket.send(packet);
//
// packet.clear();
// packet << "Hello, world! - From socket 2";
// socket2.send(packet);
return;
}
int main()
{
std::thread t1(&server);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto start = std::chrono::system_clock::now();
std::thread t2(&client);
t1.join();
return 0;
}