// // Created by fred on 06/12/16. // #ifndef FRNETLIB_SOCKET_H #define FRNETLIB_SOCKET_H #include "Packet.h" namespace fr { class Socket { public: enum Status { Unknown = 0, Success = 1, ListenFailed = 2, BindFailed = 3, Disconnected = 4, Error = 5, }; Socket() { } /*! * Send a packet through the socket * * @param packet The packet to send * @return True on success, false on failure. */ virtual Status send(const Packet &packet)=0; /*! * Receive a packet through the socket * * @param packet The packet to receive * @return True on success, false on failure. */ virtual Status receive(Packet &packet)=0; /*! * Close the connection. */ virtual void close()=0; /*! * Connects the socket to an address. * * @param address The address of the socket to connect to * @param port The port of the socket to connect to * @return A Socket::Status indicating the status of the operation. */ virtual Socket::Status connect(const std::string &address, const std::string &port)=0; /*! * Sets the socket's printable remote address * * @param addr The string address */ inline virtual void set_remote_address(const std::string &addr) { remote_address = addr; } /*! * Gets the socket's printable remote address * * @return The string address */ inline const std::string &get_remote_address() { return remote_address; } /*! * Gets the socket descriptor of the object * * @return The socket file descriptor */ inline int32_t get_socket_descriptor() const { return socket_descriptor; } protected: int32_t socket_descriptor; std::string remote_address; }; } #endif //FRNETLIB_SOCKET_H