Send/Receive works on TcpSocket now
This commit is contained in:
parent
533412d3d0
commit
d36a98b9b2
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.6)
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project(frnetlib)
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include_directories(include)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -m64 -fPIC -pthread")
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set(SOURCE_FILES main.cpp src/TcpSocket.cpp include/TcpSocket.h src/TcpListener.cpp include/TcpListener.h src/Socket.cpp include/Socket.h src/Packet.cpp include/Packet.h include/NetworkEncoding.h)
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add_executable(frnetlib ${SOURCE_FILES})
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@ -46,6 +46,13 @@ inline double ntohd(double val)
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memcpy(&val, &ret, sizeof(val));
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return val;
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}
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inline void *get_sin_addr(struct sockaddr *sa)
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{
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if(sa->sa_family == AF_INET)
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return &(((sockaddr_in*)sa)->sin_addr);
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return &(((sockaddr_in6*)sa)->sin6_addr);
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}
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//Windows and UNIX require some different headers.
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//We also need some compatibility defines for cross platform support.
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@ -7,8 +7,11 @@
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#include <string>
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#include <netinet/in.h>
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#include <cstring>
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#include <iostream>
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#include "NetworkEncoding.h"
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namespace fr
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{
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class Packet
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{
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public:
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@ -17,7 +20,7 @@ public:
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*
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* @return A string containing all of the data added to the packet
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*/
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inline const std::string &construct_packet() const
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inline const std::string &get_buffer() const
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{
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return buffer;
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}
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@ -131,9 +134,54 @@ public:
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var = ntohd(var);
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return *this;
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}
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/*
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* Adds a string variable to the packet
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*/
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inline Packet &operator<<(const std::string &var)
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{
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//Strings are prefixed with their length as a 32bit uint :)
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*this << (uint32_t)var.length();
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buffer += var;
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return *this;
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}
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/*
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* Removes a string variable from the packet
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*/
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inline Packet&operator>>(std::string &var)
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{
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uint32_t length;
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*this >> length;
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var = buffer.substr(0, length);
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buffer.erase(0, length);
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return *this;
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}
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/*!
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* Sets the internal data buffer
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*
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* @param data What to set the packet to
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*/
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inline void set_buffer(std::string &&data)
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{
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buffer = std::move(data);
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}
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/*!
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* Clears all data from the packet
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*/
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inline void clear()
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{
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buffer.clear();
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}
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private:
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std::string buffer; //Packet data buffer
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};
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}
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#endif //FRNETLIB_PACKET_H
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@ -8,6 +8,8 @@
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#include "Packet.h"
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namespace fr
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{
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class Socket
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{
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public:
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@ -16,16 +18,23 @@ public:
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Unknown = 0,
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Success = 1,
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ListenFailed = 2,
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BindFailed = 3
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BindFailed = 3,
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Disconnected = 4,
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Error = 5,
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};
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Socket()
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{
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}
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/*!
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* Send a packet through the socket
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*
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* @param packet The packet to send
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* @return True on success, false on failure.
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*/
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virtual bool send(const Packet &packet)=0;
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virtual Status send(const Packet &packet)=0;
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/*!
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* Receive a packet through the socket
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@ -33,13 +42,22 @@ public:
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* @param packet The packet to receive
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* @return True on success, false on failure.
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*/
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virtual bool receive(Packet &packet)=0;
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virtual Status receive(Packet &packet)=0;
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/*!
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* Close the connection.
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*/
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virtual void close()=0;
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/*!
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* Connects the socket to an address.
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*
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* @param address The address of the socket to connect to
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* @param port The port of the socket to connect to
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* @return A Socket::Status indicating the status of the operation.
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*/
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virtual Socket::Status connect(const std::string &address, const std::string &port)=0;
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/*!
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* Sets the socket's printable remote address
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*
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@ -64,6 +82,7 @@ protected:
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int socket_descriptor;
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std::string remote_address;
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};
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}
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#endif //FRNETLIB_SOCKET_H
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@ -16,8 +16,6 @@ namespace fr
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class TcpListener
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{
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public:
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TcpListener();
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/*!
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* Listens to the given port for connections
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*
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@ -35,8 +33,6 @@ public:
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Socket::Status accept(TcpSocket &client);
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private:
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void *get_sin_addr(struct sockaddr *sa);
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addrinfo hints;
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int socket_descriptor;
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};
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@ -5,21 +5,27 @@
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#ifndef FRNETLIB_TCPSOCKET_H
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#define FRNETLIB_TCPSOCKET_H
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#include <memory>
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#include "Socket.h"
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namespace fr
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{
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#define RECV_CHUNK_SIZE 1024 //How much data to try and recv at once
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class TcpSocket : public Socket
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{
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public:
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TcpSocket() noexcept;
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virtual ~TcpSocket() noexcept;
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TcpSocket(TcpSocket &&) noexcept = default;
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/*!
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* Send a packet through the socket
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*
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* @param packet The packet to send
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* @return True on success, false on failure.
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*/
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virtual bool send(const Packet &packet);
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virtual Status send(const Packet &packet);
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/*!
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* Receive a packet through the socket
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@ -27,13 +33,22 @@ public:
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* @param packet The packet to receive
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* @return True on success, false on failure.
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*/
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virtual bool receive(Packet &packet);
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virtual Status receive(Packet &packet);
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/*!
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* Close the connection.
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*/
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virtual void close();
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/*!
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* Connects the socket to an address.
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*
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* @param address The address of the socket to connect to
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* @param port The port of the socket to connect to
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* @return A Socket::Status indicating the status of the operation.
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*/
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virtual Socket::Status connect(const std::string &address, const std::string &port);
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/*!
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* Sets the socket file descriptor.
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*
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@ -41,9 +56,29 @@ public:
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*/
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void set_descriptor(int descriptor);
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/*!
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* Checks to see if we're connected to a socket or not
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*
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* @return True if it's connected. False otherwise.
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*/
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inline bool connected() const
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{
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return is_connected;
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}
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private:
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ssize_t read_recv();
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/*!
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* Reads size bytes into dest from the socket.
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*
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* @param dest Where to read the data into
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* @param size The number of bytes to read
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* @return Operation status.
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*/
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Status read_recv(void *dest, size_t size);
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std::string unprocessed_buffer;
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std::unique_ptr<char[]> recv_buffer;
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bool is_connected;
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};
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}
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48
main.cpp
48
main.cpp
@ -1,19 +1,47 @@
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#include <iostream>
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#include <Packet.h>
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#include <TcpSocket.h>
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#include <TcpListener.h>
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#include <thread>
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void server()
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{
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fr::TcpListener listener;
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listener.listen("8081");
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fr::TcpSocket socket;
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listener.accept(socket);
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while(socket.connected())
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{
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fr::Packet packet;
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socket.receive(packet);
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std::string message;
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packet >> message;
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std::cout << "Got: " << message << std::endl;
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}
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}
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void client()
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{
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fr::TcpSocket socket;
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socket.connect("127.0.0.1", "8081");
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fr::Packet packet;
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packet << "Hello, World!";
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socket.send(packet);
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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int main()
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{
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Packet packet;
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packet << (uint16_t)15000 << (uint16_t)200 << (uint32_t)9299221 << (uint64_t)9223372036854775807 << (float)1.22 << (double)192.212;
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std::cout << packet.construct_packet() << std::endl;
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std::thread t1(&server);
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uint16_t result, result2;
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uint32_t result3;
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uint64_t result4;
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float result5;
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double result6;
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packet >> result >> result2 >> result3 >> result4 >> result5 >> result6;
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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client();
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std::cout << result << ", " << result2 << ", " << result3 << ", " << result4 << ", " << result5 << ", " << result6 << std::endl;
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t1.join();
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return 0;
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}
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@ -3,3 +3,8 @@
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//
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#include "Packet.h"
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namespace fr
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{
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}
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@ -10,23 +10,23 @@ namespace fr
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const int yes = 1;
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const int no = 0;
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TcpListener::TcpListener()
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{
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memset(&hints, 0, sizeof(addrinfo));
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hints.ai_family = AF_UNSPEC; //IPv6 or IPv4. NOTE: Might want to make configurable.
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hints.ai_socktype = SOCK_STREAM; //TCP
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hints.ai_flags = AI_PASSIVE; //Have the IP filled in for us
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}
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Socket::Status TcpListener::listen(const std::string &port)
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{
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addrinfo *info;
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if(int status = getaddrinfo(NULL, port.c_str(), &hints, &info) != 0)
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addrinfo hints;
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memset(&hints, 0, sizeof(addrinfo));
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hints.ai_family = AF_UNSPEC; //IPv6 or IPv4. NOTE: Might want to make configurable.
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hints.ai_socktype = SOCK_STREAM; //TCP
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hints.ai_flags = AI_PASSIVE; //Have the IP filled in for us
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if(getaddrinfo(NULL, port.c_str(), &hints, &info) != 0)
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{
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return Socket::Status::Unknown;
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}
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//Try each of the results until we listen successfully
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addrinfo *c;
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addrinfo *c = nullptr;
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for(c = info; c != nullptr; c = c->ai_next)
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{
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//Attempt to connect
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@ -90,11 +90,4 @@ namespace fr
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return Socket::Success;
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}
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void *TcpListener::get_sin_addr(struct sockaddr *sa)
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{
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if(sa->sa_family == AF_INET)
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return &(((sockaddr_in*)sa)->sin_addr);
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return &(((sockaddr_in6*)sa)->sin6_addr);
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}
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}
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@ -2,49 +2,163 @@
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// Created by fred on 06/12/16.
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//
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#include <iostream>
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#include "TcpSocket.h"
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namespace fr
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{
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bool TcpSocket::send(const Packet &packet)
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TcpSocket::TcpSocket() noexcept
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: recv_buffer(new char[RECV_CHUNK_SIZE]),
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is_connected(false)
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{
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}
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TcpSocket::~TcpSocket() noexcept
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{
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close();
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}
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Socket::Status TcpSocket::send(const Packet &packet)
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{
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size_t send_index = 0;
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size_t sent = 0;
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while(sent < packet.construct_packet().size())
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while(sent < packet.get_buffer().size())
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{
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ssize_t a = ::send(socket_descriptor, &packet.construct_packet()[send_index], packet.construct_packet().size(), 0);
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if(a < 1)
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return false;
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sent += a;
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ssize_t status = ::send(socket_descriptor, &packet.get_buffer()[send_index], packet.get_buffer().size(), 0);
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if(status > 0)
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{
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sent += status;
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}
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else
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{
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if(status == -1)
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{
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return Socket::Status::Error;
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}
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else
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{
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is_connected = false;
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return Socket::Status::Disconnected;
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}
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}
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}
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return true;
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return Socket::Status::Success;
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}
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bool TcpSocket::receive(Packet &packet)
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Socket::Status TcpSocket::receive(Packet &packet)
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{
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std::string recv_buffer;
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Socket::Status status;
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//Read packet length
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//Try to read packet length
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uint32_t packet_length = 0;
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status = read_recv(&packet_length, sizeof(packet_length));
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if(status != Socket::Status::Success)
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return status;
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packet_length = ntohl(packet_length);
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return false;
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//Now we've got the length, read the rest of the data in
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std::string data(packet_length, '\0');
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read_recv(&data[0], packet_length);
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//Set the packet to what we've read
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packet.set_buffer(std::move(data));
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return Socket::Status::Success;
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}
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void TcpSocket::close()
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{
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if(!is_connected)
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{
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::close(socket_descriptor);
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is_connected = false;
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}
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}
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ssize_t TcpSocket::read_recv()
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Socket::Status TcpSocket::read_recv(void *dest, size_t size)
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{
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return 0;
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//See if there's enough data in the unprocessed buffer first
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if(size < unprocessed_buffer.size())
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{
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memcpy(dest, &unprocessed_buffer[0], size);
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unprocessed_buffer.erase(0, size);
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return Socket::Status::Success;
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}
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//Else, keep calling recv until there's enough data in the buffer
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while(unprocessed_buffer.size() < size)
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{
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//Read RECV_CHUNK_SIZE bytes into the recv buffer
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ssize_t status = ::recv(socket_descriptor, recv_buffer.get(), RECV_CHUNK_SIZE, 0);
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if(status > 0)
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{
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unprocessed_buffer += {recv_buffer.get(), (size_t)status};
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}
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else
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{
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if(status == -1)
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{
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return Socket::Status::Error;
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}
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else
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{
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is_connected = false;
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return Socket::Status::Disconnected;
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}
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}
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}
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return Socket::Status::Success;
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}
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void TcpSocket::set_descriptor(int descriptor)
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{
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socket_descriptor = descriptor;
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is_connected = true;
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}
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Socket::Status TcpSocket::connect(const std::string &address, const std::string &port)
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{
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addrinfo *info;
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addrinfo hints;
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memset(&hints, 0, sizeof(addrinfo));
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hints.ai_family = AF_UNSPEC; //IPv6 or IPv4
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hints.ai_socktype = SOCK_STREAM; //TCP
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hints.ai_flags = AI_PASSIVE; //Have the IP filled in for us
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if(getaddrinfo(address.c_str(), port.c_str(), &hints, &info) != 0)
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{
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return Socket::Status::Error;
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}
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addrinfo *c;
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for(c = info; c != nullptr; c = c->ai_next)
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{
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socket_descriptor = ::socket(c->ai_family, c->ai_socktype, c->ai_protocol);
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if(socket_descriptor == INVALID_SOCKET)
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{
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continue;
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}
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if(::connect(socket_descriptor, c->ai_addr, c->ai_addrlen) == INVALID_SOCKET)
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{
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continue;
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}
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break;
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}
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|
||||
//We're done with this now, cleanup
|
||||
freeaddrinfo(info);
|
||||
|
||||
if(c == nullptr)
|
||||
return Socket::Status::Error;
|
||||
is_connected = true;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
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Reference in New Issue
Block a user