Fix broken examples
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24
README.md
24
README.md
@ -17,7 +17,7 @@ Frnetlib is tested on both Linux and Windows and currently supports:
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#include <TcpSocket.h>
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fr::TcpSocket socket;
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if(socket.connect("127.0.0.1", "8081", std::chrono::seconds(10)) != fr::Socket::Success)
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if(socket.connect("127.0.0.1", "8081", std::chrono::seconds(10)) != fr::Socket::Status::Success)
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{
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//Failed to connect
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}
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@ -33,14 +33,14 @@ Here, we create a new fr::TcpSocket and connect it to an address. Simple. fr::Tc
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fr::TcpListener listener;
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//Bind to a port
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if(listener.listen("8081") != fr::Socket::Success)
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if(listener.listen("8081") != fr::Socket::Status::Success)
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{
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//Failed to bind to port
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}
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//Accept a connection
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fr::TcpSocket client;
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if(listener.accept(client) != fr::Socket::Success)
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if(listener.accept(client) != fr::Socket::Status::Success)
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{
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//Failed to accept a new connection
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}
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@ -76,7 +76,7 @@ SSLListener accepts a lot more arguments than its unencrypted counterpart, TcpLi
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fr::Packet packet;
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packet << "Hello there, I am" << (float)1.2 << "years old";
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if(socket.send(packet) != fr::Socket::Success)
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if(socket.send(packet) != fr::Socket::Status::Success)
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{
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//Failed to send packet
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}
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@ -87,7 +87,7 @@ To send messages using frnetlib's framing, use fr::Packet. Data added to the pac
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```c++
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fr::Packet packet;
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if(client.receive(packet) != fr::Socket::Success)
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if(client.receive(packet) != fr::Socket::Status::Success)
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{
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//Failed to receive packet
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}
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@ -108,7 +108,7 @@ fr::TcpSocket client; //fr::TcpSocket for HTTP. fr::SSLSocket fo
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fr::TcpListener listener; //Use an fr::SSLListener if HTTPS.
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//Bind to a port
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if(listener.listen("8081") != fr::Socket::Success)
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if(listener.listen("8081") != fr::Socket::Status::Success)
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{
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//Failed to bind to port
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}
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@ -116,14 +116,14 @@ if(listener.listen("8081") != fr::Socket::Success)
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while(true)
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{
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//Accept a new connection
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if(listener.accept(client) != fr::Socket::Success)
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if(listener.accept(client) != fr::Socket::Status::Success)
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{
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//Failed to accept client
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}
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//Receive client HTTP request
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fr::HttpRequest request;
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if(client.receive(request) != fr::Socket::Success)
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if(client.receive(request) != fr::Socket::Status::Success)
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{
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//Failed to receive request
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}
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@ -133,7 +133,7 @@ while(true)
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response.set_body("<h1>Hello, World!</h1>");
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//Send it
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if(client.send(response) != fr::Socket::Success)
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if(client.send(response) != fr::Socket::Status::Success)
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{
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//Failed to send response;
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}
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@ -154,7 +154,7 @@ fr::HttpRequest objects are used for dealing with data being sent *to* the serve
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//Connect to the website example.com on port 80, with a 10 second connection timeout
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fr::TcpSocket socket;
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if(socket.connect("example.com", "80", std::chrono::seconds(10)) != fr::Socket::Success)
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if(socket.connect("example.com", "80", std::chrono::seconds(10)) != fr::Socket::Status::Success)
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{
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//Failed to connect to site
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}
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@ -167,14 +167,14 @@ request.post("isalive") = "true";
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request["my-header"] = "value";
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//Send the request
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if(socket.send(request) != fr::Socket::Success)
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if(socket.send(request) != fr::Socket::Status::Success)
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{
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//Failed to send request
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}
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//Wait for a response
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fr::HttpResponse response;
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if(socket.receive(response) != fr::Socket::Success)
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if(socket.receive(response) != fr::Socket::Status::Success)
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{
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//Failed to receive response
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}
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@ -14,26 +14,26 @@ int main()
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fr::TcpListener listener;
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//Bind to a port
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if((err = listener.listen("8081")) != fr::Socket::Success)
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if((err = listener.listen("8081")) != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to bind to port: " << err << std::endl;
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std::cerr << "Failed to bind to port: " << fr::Socket::status_to_string(err) << std::endl;
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return EXIT_FAILURE;
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}
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while(true)
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{
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//Accept a new connection
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if((err = listener.accept(client)) != fr::Socket::Success)
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if((err = listener.accept(client)) != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to accept new connection: " << err << std::endl;
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std::cerr << "Failed to accept new connection: " << fr::Socket::status_to_string(err) << std::endl;
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continue;
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}
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//Receive client HTTP request
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fr::HttpRequest request;
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if((err = client.receive(request)) != fr::Socket::Success)
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if((err = client.receive(request)) != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to receive request from client: " << err << std::endl;
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std::cerr << "Failed to receive request from client: " << fr::Socket::status_to_string(err) << std::endl;
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}
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//Construct a response
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@ -41,9 +41,9 @@ int main()
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response.set_body("<h1>Hello, World!</h1>");
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//Send it
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if((err = client.send(response)) != fr::Socket::Success)
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if((err = client.send(response)) != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to send response to client: " << err << std::endl;
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std::cerr << "Failed to send response to client: " << fr::Socket::status_to_string(err) << std::endl;
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}
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//Close connection
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@ -12,7 +12,7 @@ int main()
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{
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//Connect to the WebSocket server
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fr::WebSocket<fr::TcpSocket> socket; //Use an fr::SSLSocket for secure connections
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if(socket.connect("127.0.0.1", "9091", {}) != fr::Socket::Success)
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if(socket.connect("127.0.0.1", "9091", {}) != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to connect to server!" << std::endl;
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return EXIT_FAILURE;
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@ -33,7 +33,7 @@ int main()
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}
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else if(message == "ping")
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{
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frame.set_opcode(fr::WebFrame::Ping);
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frame.set_opcode(fr::WebFrame::Opcode::Ping);
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}
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frame.set_payload(std::move(message));
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socket.send(frame);
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@ -47,20 +47,20 @@ int main()
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{
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//Receive the next frame
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fr::WebFrame frame;
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if(socket.receive(frame) != fr::Socket::Success)
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if(socket.receive(frame) != fr::Socket::Status::Success)
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continue;
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//If it's a Ping then we need to send back a frame containing the same payload, but of type Pong.
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if(frame.get_opcode() == fr::WebFrame::Ping)
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if(frame.get_opcode() == fr::WebFrame::Opcode::Ping)
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{
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std::cout << "Server sent a ping!" << std::endl;
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frame.set_opcode(fr::WebFrame::Pong);
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frame.set_opcode(fr::WebFrame::Opcode::Pong);
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socket.send(frame);
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continue;
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}
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//If it's a disconnect message, then we should finish sending across any messages, and then call disconnect
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if(frame.get_opcode() == fr::WebFrame::Disconnect)
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if(frame.get_opcode() == fr::WebFrame::Opcode::Disconnect)
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{
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socket.disconnect();
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continue;
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@ -71,9 +71,9 @@ int main()
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//a continuation from a previous message. You can check if it's the final part of the
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//message using fr::WebFrame::is_final().
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std::cout << "Got a new message from the server. It's a ";
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if(frame.get_opcode() == fr::WebFrame::Text) std::cout << "text";
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else if(frame.get_opcode() == fr::WebFrame::Binary) std::cout << "binary";
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else if(frame.get_opcode() == fr::WebFrame::Pong) std::cout << "pong";
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if(frame.get_opcode() == fr::WebFrame::Opcode::Text) std::cout << "text";
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else if(frame.get_opcode() == fr::WebFrame::Opcode::Binary) std::cout << "binary";
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else if(frame.get_opcode() == fr::WebFrame::Opcode::Pong) std::cout << "pong";
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else std::cout << "continuation of a previous";
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std::cout << " message. It is ";
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if(!frame.is_final()) std::cout << "not ";
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@ -14,7 +14,7 @@ int main()
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{
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//Bind to port, fr::SSLListener should be used for TLS connections
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fr::TcpListener listener;
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if(listener.listen("9091") != fr::Socket::Success)
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if(listener.listen("9091") != fr::Socket::Status::Success)
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{
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std::cerr << "Failed to bind to port!" << std::endl;
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return EXIT_FAILURE;
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@ -29,7 +29,7 @@ int main()
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fr::WebFrame frame;
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while(true)
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{
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frame.set_opcode(fr::WebFrame::Text);
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frame.set_opcode(fr::WebFrame::Opcode::Text);
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std::cout << "Message: " << std::endl;
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std::getline(std::cin, message);
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if(message == "exit")
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@ -39,7 +39,7 @@ int main()
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}
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else if(message == "ping")
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{
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frame.set_opcode(fr::WebFrame::Ping);
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frame.set_opcode(fr::WebFrame::Opcode::Ping);
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}
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frame.set_payload(std::move(message));
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socket.send(frame);
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@ -51,7 +51,7 @@ int main()
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while(true)
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{
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//Accept a new WebSocket connection.
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if(listener.accept(socket) != fr::Socket::Success)
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if(listener.accept(socket) != fr::Socket::Status::Success)
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continue;
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std::cout << "Accepted new connection: " << socket.get_remote_address() << std::endl;
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@ -60,20 +60,20 @@ int main()
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{
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//Receive the next frame
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fr::WebFrame frame;
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if(socket.receive(frame) != fr::Socket::Success)
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if(socket.receive(frame) != fr::Socket::Status::Success)
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continue;
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//If it's a Ping then we need to send back a frame containing the same payload, but of type Pong.
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if(frame.get_opcode() == fr::WebFrame::Ping)
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if(frame.get_opcode() == fr::WebFrame::Opcode::Ping)
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{
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std::cout << "Client sent a ping!" << std::endl;
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frame.set_opcode(fr::WebFrame::Pong);
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frame.set_opcode(fr::WebFrame::Opcode::Pong);
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socket.send(frame);
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continue;
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}
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//If it's a disconnect message, then we should finish sending across any messages, and then call disconnect
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if(frame.get_opcode() == fr::WebFrame::Disconnect)
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if(frame.get_opcode() == fr::WebFrame::Opcode::Disconnect)
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{
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socket.disconnect();
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continue;
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@ -84,9 +84,9 @@ int main()
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//a continuation from a previous message. You can check if it's the final part of the
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//message using fr::WebFrame::is_final().
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std::cout << "Got a new message from the client. It's a ";
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if(frame.get_opcode() == fr::WebFrame::Text) std::cout << "text";
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else if(frame.get_opcode() == fr::WebFrame::Binary) std::cout << "binary";
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else if(frame.get_opcode() == fr::WebFrame::Pong) std::cout << "pong";
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if(frame.get_opcode() == fr::WebFrame::Opcode::Text) std::cout << "text";
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else if(frame.get_opcode() == fr::WebFrame::Opcode::Binary) std::cout << "binary";
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else if(frame.get_opcode() == fr::WebFrame::Opcode::Pong) std::cout << "pong";
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else std::cout << "continuation of a previous";
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std::cout << " message. It is ";
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if(!frame.is_final()) std::cout << "not ";
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