mirror of
https://github.com/gentoo-mirror/gentoo.git
synced 2026-11-06 17:47:07 -08:00
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
115 lines
6.0 KiB
Plaintext
115 lines
6.0 KiB
Plaintext
OPEN GAME LICENSE
|
|
|
|
*Version 1.0a*
|
|
|
|
The following text is the property of Wizards of the Coast, Inc. and is
|
|
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
|
|
|
|
1. Definitions: (a)"Contributors" means the copyright and/or trademark
|
|
owners who have contributed Open Game Content; (b)"Derivative Material"
|
|
means copyrighted material including derivative works and translations
|
|
(including into other computer languages), potation, modification,
|
|
correction, addition, extension, upgrade, improvement, compilation,
|
|
abridgment or other form in which an existing work may be recast,
|
|
transformed or adapted; (c) "Distribute" means to reproduce, license,
|
|
rent, lease, sell, broadcast, publicly display, transmit or otherwise
|
|
distribute; (d)"Open Game Content" means the game mechanic and includes
|
|
the methods, procedures, processes and routines to the extent such
|
|
content does not embody the Product Identity and is an enhancement over
|
|
the prior art and any additional content clearly identified as Open Game
|
|
Content by the Contributor, and means any work covered by this License,
|
|
including translations and derivative works under copyright law, but
|
|
specifically excludes Product Identity. (e) "Product Identity" means
|
|
product and product line names, logos and identifying marks including
|
|
trade dress; artifacts; creatures characters; stories, storylines,
|
|
plots, thematic elements, dialogue, incidents, language, artwork,
|
|
symbols, designs, depictions, likenesses, formats, poses, concepts,
|
|
themes and graphic, photographic and other visual or audio
|
|
representations; names and descriptions of characters, spells,
|
|
enchantments, personalities, teams, personas, likenesses and special
|
|
abilities; places, locations, environments, creatures, equipment,
|
|
magical or supernatural abilities or effects, logos, symbols, or graphic
|
|
designs; and any other trademark or registered trademark clearly
|
|
identified as Product identity by the owner of the Product Identity, and
|
|
which specifically excludes the Open Game Content; (f) "Trademark" means
|
|
the logos, names, mark, sign, motto, designs that are used by a
|
|
Contributor to identify itself or its products or the associated
|
|
products contributed to the Open Game License by the Contributor (g)
|
|
"Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
|
|
modify, translate and otherwise create Derivative Material of Open Game
|
|
Content. (h) "You" or "Your" means the licensee in terms of this agreement.
|
|
|
|
2. The License: This License applies to any Open Game Content that
|
|
contains a notice indicating that the Open Game Content may only be Used
|
|
under and in terms of this License. You must affix such a notice to any
|
|
Open Game Content that you Use. No terms may be added to or subtracted
|
|
from this License except as described by the License itself. No other
|
|
terms or conditions may be applied to any Open Game Content distributed
|
|
using this License.
|
|
|
|
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
|
|
acceptance of the terms of this License.
|
|
|
|
4. Grant and Consideration: In consideration for agreeing to use this
|
|
License, the Contributors grant You a perpetual, worldwide,
|
|
royalty-free, non-exclusive license with the exact terms of this License
|
|
to Use, the Open Game Content.
|
|
|
|
5.Representation of Authority to Contribute: If You are contributing
|
|
original material as Open Game Content, You represent that Your
|
|
Contributions are Your original creation and/or You have sufficient
|
|
rights to grant the rights conveyed by this License.
|
|
|
|
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
|
|
portion of this License to include the exact text of the COPYRIGHT
|
|
NOTICE of any Open Game Content You are copying, modifying or
|
|
distributing, and You must add the title, the copyright date, and the
|
|
copyright holder's name to the COPYRIGHT NOTICE of any original Open
|
|
Game Content you Distribute.
|
|
|
|
7. Use of Product Identity: You agree not to Use any Product Identity,
|
|
including as an indication as to compatibility, except as expressly
|
|
licensed in another, independent Agreement with the owner of each
|
|
element of that Product Identity. You agree not to indicate
|
|
compatibility or co-adaptability with any Trademark or Registered
|
|
Trademark in conjunction with a work containing Open Game Content except
|
|
as expressly licensed in another, independent Agreement with the owner
|
|
of such Trademark or Registered Trademark. The use of any Product
|
|
Identity in Open Game Content does not constitute a challenge to the
|
|
ownership of that Product Identity. The owner of any Product Identity
|
|
used in Open Game Content shall retain all rights, title and interest in
|
|
and to that Product Identity.
|
|
|
|
8. Identification: If you distribute Open Game Content You must clearly
|
|
indicate which portions of the work that you are distributing are Open
|
|
Game Content.
|
|
|
|
9. Updating the License: Wizards or its designated Agents may publish
|
|
updated versions of this License. You may use any authorized version of
|
|
this License to copy, modify and distribute any Open Game Content
|
|
originally distributed under any version of this License.
|
|
|
|
10 Copy of this License: You MUST include a copy of this License with
|
|
every copy of the Open Game Content You Distribute.
|
|
|
|
11. Use of Contributor Credits: You may not market or advertise the Open
|
|
Game Content using the name of any Contributor unless You have written
|
|
permission from the Contributor to do so.
|
|
|
|
12 Inability to Comply: If it is impossible for You to comply with any
|
|
of the terms of this License with respect to some or all of the Open
|
|
Game Content due to statute, judicial order, or governmental regulation
|
|
then You may not Use any Open Game Material so affected.
|
|
|
|
13 Termination: This License will terminate automatically if You fail to
|
|
comply with all terms herein and fail to cure such breach within 30 days
|
|
of becoming aware of the breach. All sublicenses shall survive the
|
|
termination of this License.
|
|
|
|
14 Reformation: If any provision of this License is held to be
|
|
unenforceable, such provision shall be reformed only to the extent
|
|
necessary to make it enforceable.
|
|
|
|
15 COPYRIGHT NOTICE
|
|
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
|