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This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
142 lines
3.9 KiB
Bash
142 lines
3.9 KiB
Bash
# Copyright 1999-2015 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Id$
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EAPI=5
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inherit eutils multilib games
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MY_P="ut2004-lnxpatch${PV%.*}-2.tar.bz2"
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DESCRIPTION="Editor's Choice Edition plus Mega Pack for the critically-acclaimed first-person shooter"
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HOMEPAGE="http://www.unrealtournament2004.com/"
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SRC_URI="
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http://treefort.icculus.org/${PN}/${MY_P}
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http://storage.guntoo.de/downs/downloads/Patch/ut2004-v${PV/./-}-linux-dedicated.7z
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mirror://gentoo/ut2004-v${PV/./-}-linux-dedicated.7z"
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LICENSE="ut2003"
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SLOT="0"
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KEYWORDS="amd64 x86"
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IUSE="dedicated opengl"
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RESTRICT="mirror strip"
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UIDEPEND="=virtual/libstdc++-3.3
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virtual/opengl
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x11-libs/libXext
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x11-libs/libX11
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x11-libs/libXau
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x11-libs/libXdmcp
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media-libs/libsdl
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media-libs/openal"
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RDEPEND="sys-libs/glibc
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games-fps/ut2004-data
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games-fps/ut2004-bonuspack-ece
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games-fps/ut2004-bonuspack-mega
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dedicated? ( !games-server/ut2004-ded )
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opengl? ( ${UIDEPEND} )
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!dedicated? ( !opengl? ( ${UIDEPEND} ) )"
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DEPEND="app-arch/p7zip"
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S=${WORKDIR}/UT2004-Patch
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dir=${GAMES_PREFIX_OPT}/${PN}
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# The executable pages are required #114733
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QA_PREBUILT="${dir:1}/System/ut2004-bin
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${dir:1}/System/ucc-bin"
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src_prepare() {
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cd "${S}"/System
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# These files are owned by ut2004-bonuspack-mega
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rm -f Manifest.in{i,t} Packages.md5 ucc-bin* || die
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if use amd64 ; then
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mv -f ut2004-bin-linux-amd64 ut2004-bin || die
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else
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rm -f ut2004-bin-linux-amd64 || die
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fi
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cd "${WORKDIR}"/ut2004-ucc-bin-09192008
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if use amd64 ; then
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mv -f ucc-bin-linux-amd64 "${S}"/System/ucc-bin || die
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else
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mv -f ucc-bin "${S}"/System/ || die
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fi
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if use dedicated && ! use opengl ; then
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rm -f "${S}"/System/ut2004-bin || die
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fi
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}
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src_install() {
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insinto "${dir}"
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doins -r *
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fperms +x "${dir}"/System/ucc-bin
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if use opengl || ! use dedicated ; then
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fperms +x "${dir}"/System/ut2004-bin
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dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so
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dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0
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games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}"
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make_desktop_entry ut2004 "Unreal Tournament 2004"
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fi
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if use dedicated ; then
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games_make_wrapper ut2004-ded "./ucc-bin server" "${dir}"/System
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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# Here is where we check for the existence of a cdkey...
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# If we don't find one, we ask the user for it
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if [[ -f ${dir}/System/cdkey ]] ; then
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einfo "A cdkey file is already present in ${dir}/System"
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else
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ewarn "You MUST run this before playing the game:"
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ewarn "emerge --config =${CATEGORY}/${PF}"
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ewarn "That way you can [re]enter your cdkey."
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fi
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elog "Starting with 3369, the game supports render-to-texture. To enable"
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elog "it, you will need the Nvidia drivers of at least version 7676 and"
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elog "you should edit the following:"
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elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"'
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elog 'section of your UT2004.ini or Default.ini and set "bPlayerShadows=True"'
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elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of'
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elog 'your User.ini or DefUser.ini.'
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}
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pkg_postrm() {
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ewarn "This package leaves a cdkey file in ${dir}/System that you need"
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ewarn "to remove to completely get rid of this game's files."
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}
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pkg_config() {
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ewarn "Your CD key is NOT checked for validity here so"
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ewarn "make sure you type it in correctly."
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ewarn "If you CTRL+C out of this, the game will not run!"
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echo
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einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
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while true ; do
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einfo "Please enter your CD key:"
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read CDKEY1
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einfo "Please re-enter your CD key:"
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read CDKEY2
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if [[ -z ${CDKEY1} ]] || [[ -z ${CDKEY2} ]] ; then
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echo "You entered a blank CD key. Try again."
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else
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if [[ ${CDKEY1} == ${CDKEY2} ]] ; then
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echo "${CDKEY1}" | tr [:lower:] [:upper:] > "${dir}"/System/cdkey
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einfo "Thank you!"
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break
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else
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eerror "Your CD key entries do not match. Try again."
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fi
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fi
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done
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}
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