diff --git a/dev-games/godot/godot-4.3.ebuild b/dev-games/godot/godot-4.3-r1.ebuild similarity index 80% rename from dev-games/godot/godot-4.3.ebuild rename to dev-games/godot/godot-4.3-r1.ebuild index 73a8bda01e8f6..0bf48fbd9cbf5 100644 --- a/dev-games/godot/godot-4.3.ebuild +++ b/dev-games/godot/godot-4.3-r1.ebuild @@ -20,13 +20,13 @@ LICENSE=" Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 ) " -SLOT="4" +SLOT="0" KEYWORDS="~amd64" # Enable roughly same as upstream by default so it works as expected, # except raycast (tools-only heavy dependency), and deprecated. IUSE=" alsa +dbus debug deprecated +fontconfig +gui pulseaudio raycast - +runner speech test +theora +tools +udev +upnp +vulkan wayland +webp + speech test +theora +tools +udev +upnp +vulkan wayland +webp " REQUIRED_USE="wayland? ( gui )" # TODO: tests still need more figuring out @@ -96,14 +96,6 @@ PATCHES=( src_prepare() { default - # handle slotting - sed -i "1,5s/ godot/&${SLOT}/i" misc/dist/linux/godot.6 || die - sed -i "/id/s/Godot/&${SLOT}/" misc/dist/linux/org.godotengine.Godot.appdata.xml || die - sed -e "s/=godot/&${SLOT}/" -e "/^Name=/s/$/ ${SLOT}/" \ - -i misc/dist/linux/org.godotengine.Godot.desktop || die - sed -e "s/godot/&${SLOT}/g" \ - -i misc/dist/shell/{godot.bash-completion,godot.fish,_godot.zsh-completion} || die - sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die # use of builtin_ switches can be messy (see below), delete to be sure @@ -198,12 +190,6 @@ src_compile() { use_static_cpp=no ) - if use runner && use tools; then - # build alternate faster + ~60% smaller binary for running - # games or servers without game development debug paths - escons extra_suffix=runner target=template_release "${esconsargs[@]}" - fi - esconsargs+=( target=$(usex tools editor template_$(usex debug{,} release)) dev_build=$(usex debug) @@ -212,43 +198,45 @@ src_compile() { tests=$(usex tools $(usex test)) ) - escons extra_suffix=main "${esconsargs[@]}" + escons "${esconsargs[@]}" } src_test() { xdg_environment_reset - bin/godot*.main --headless --test || die + + bin/godot* --headless --test || die } src_install() { - local s=godot${SLOT} + # suffix varies depending on arch/features, use wildcard to simplify + newbin bin/godot* godot - newbin bin/godot*.main ${s} - if use runner && use tools; then - newbin bin/godot*.runner ${s}-runner - else - # always available, revdeps shouldn't depend on [runner] - dosym ${s} /usr/bin/${s}-runner - fi - - newman misc/dist/linux/godot.6 ${s}.6 + doman misc/dist/linux/godot.6 dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md if use gui; then - newicon icon.svg ${s}.svg - newmenu misc/dist/linux/org.godotengine.Godot.desktop \ - org.godotengine.${s^}.desktop + newicon icon.svg godot.svg + domenu misc/dist/linux/org.godotengine.Godot.desktop insinto /usr/share/metainfo - newins misc/dist/linux/org.godotengine.Godot.appdata.xml \ - org.godotengine.${s^}.appdata.xml + doins misc/dist/linux/org.godotengine.Godot.appdata.xml insinto /usr/share/mime/application - newins misc/dist/linux/org.godotengine.Godot.xml \ - org.godotengine.${s^}.xml + doins misc/dist/linux/org.godotengine.Godot.xml fi - newbashcomp misc/dist/shell/godot.bash-completion ${s} - newfishcomp misc/dist/shell/godot.fish ${s}.fish - newzshcomp misc/dist/shell/_godot.zsh-completion _${s} + newbashcomp misc/dist/shell/godot.bash-completion godot + newfishcomp misc/dist/shell/godot.fish godot.fish + newzshcomp misc/dist/shell/_godot.zsh-completion _godot +} + +pkg_postinst() { + xdg_pkg_postinst + + if has_version dev-games/godot:3 || has_version dev-games/godot:4; then + elog + elog "Gentoo's godot ebuild has removed slotting support meaning that godot" + elog "is now invoked with 'godot' rather than 'godot4', and godot3 has been" + elog "removed. USE=runner and 'godot*-runner' were also removed." + fi } diff --git a/dev-games/godot/metadata.xml b/dev-games/godot/metadata.xml index ef5e4ba494722..b1acc9b2ce0d2 100644 --- a/dev-games/godot/metadata.xml +++ b/dev-games/godot/metadata.xml @@ -22,7 +22,6 @@ Enable support for deprecated features Enable the raycast Editor module using media-libs/embree - Build an additional binary optimized for running games (only relevant with USE=tools) Enable the Godot Editor for game development