kitty/kitty/gl.h
2016-11-29 22:36:04 +05:30

674 lines
21 KiB
C

/*
* gl.c
* Copyright (C) 2016 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#include "data-types.h"
#include <GL/glew.h>
#define STRINGIFY(x) #x
#define METH(name, argtype) {STRINGIFY(gl##name), (PyCFunction)name, argtype, NULL},
static int _enable_error_checking = 1;
#define SET_GL_ERR \
switch(glGetError()) { \
case GL_NO_ERROR: break; \
case GL_INVALID_ENUM: \
PyErr_SetString(PyExc_ValueError, "An enum value is invalid (GL_INVALID_ENUM)"); break; \
case GL_INVALID_VALUE: \
PyErr_SetString(PyExc_ValueError, "An numeric value is invalid (GL_INVALID_VALUE)"); break; \
case GL_INVALID_OPERATION: \
PyErr_SetString(PyExc_ValueError, "This operation is not allowed in the current state (GL_INVALID_OPERATION)"); break; \
case GL_INVALID_FRAMEBUFFER_OPERATION: \
PyErr_SetString(PyExc_ValueError, "The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)"); break; \
case GL_OUT_OF_MEMORY: \
PyErr_SetString(PyExc_MemoryError, "There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)"); break; \
case GL_STACK_UNDERFLOW: \
PyErr_SetString(PyExc_OverflowError, "An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)"); break; \
case GL_STACK_OVERFLOW: \
PyErr_SetString(PyExc_OverflowError, "An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_OVERFLOW)"); break; \
default: \
PyErr_SetString(PyExc_RuntimeError, "An unknown OpenGL error occurred."); break; \
}
#define CHECK_ERROR if (_enable_error_checking) { SET_GL_ERR; if (PyErr_Occurred()) return NULL; }
static PyObject*
enable_automatic_error_checking(PyObject UNUSED *self, PyObject *val) {
_enable_error_checking = PyObject_IsTrue(val) ? 1 : 0;
Py_RETURN_NONE;
}
static PyObject*
Viewport(PyObject UNUSED *self, PyObject *args) {
unsigned int x, y, w, h;
if (!PyArg_ParseTuple(args, "IIII", &x, &y, &w, &h)) return NULL;
glViewport(x, y, w, h);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
ClearColor(PyObject UNUSED *self, PyObject *args) {
float x, y, w, h;
if (!PyArg_ParseTuple(args, "ffff", &x, &y, &w, &h)) return NULL;
glClearColor(x, y, w, h);
CHECK_ERROR;
Py_RETURN_NONE;
}
// Uniforms {{{
static PyObject*
Uniform2ui(PyObject UNUSED *self, PyObject *args) {
int location;
unsigned int x, y;
if (!PyArg_ParseTuple(args, "iII", &location, &x, &y)) return NULL;
glUniform2ui(location, x, y);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Uniform1i(PyObject UNUSED *self, PyObject *args) {
int location;
int x;
if (!PyArg_ParseTuple(args, "ii", &location, &x)) return NULL;
glUniform1i(location, x);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Uniform2f(PyObject UNUSED *self, PyObject *args) {
int location;
float x, y;
if (!PyArg_ParseTuple(args, "iff", &location, &x, &y)) return NULL;
glUniform2f(location, x, y);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Uniform4f(PyObject UNUSED *self, PyObject *args) {
int location;
float x, y, a, b;
if (!PyArg_ParseTuple(args, "iffff", &location, &x, &y, &a, &b)) return NULL;
glUniform4f(location, x, y, a, b);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Uniform3fv(PyObject UNUSED *self, PyObject *args) {
int location;
unsigned int count;
PyObject *l;
if (!PyArg_ParseTuple(args, "iIO!", &location, &count, &PyLong_Type, &l)) return NULL;
glUniform3fv(location, count, PyLong_AsVoidPtr(l));
CHECK_ERROR;
Py_RETURN_NONE;
}
// }}}
static PyObject*
CheckError(PyObject UNUSED *self) {
CHECK_ERROR; Py_RETURN_NONE;
}
static PyObject*
_glewInit(PyObject UNUSED *self) {
GLenum err = glewInit();
if (err != GLEW_OK) {
PyErr_Format(PyExc_RuntimeError, "GLEW init failed: %s", glewGetErrorString(err));
return NULL;
}
if(!GLEW_ARB_copy_image) {
PyErr_SetString(PyExc_RuntimeError, "OpenGL is missing the required ARB_copy_image extension");
return NULL;
}
if(!GLEW_ARB_texture_storage) {
PyErr_SetString(PyExc_RuntimeError, "OpenGL is missing the required ARB_texture_storage extension");
return NULL;
}
Py_RETURN_NONE;
}
static PyObject*
GetString(PyObject UNUSED *self, PyObject *val) {
const unsigned char *ans = glGetString(PyLong_AsUnsignedLong(val));
if (ans == NULL) { SET_GL_ERR; return NULL; }
return PyBytes_FromString((const char*)ans);
}
static PyObject*
Clear(PyObject UNUSED *self, PyObject *val) {
unsigned long m = PyLong_AsUnsignedLong(val);
Py_BEGIN_ALLOW_THREADS;
glClear((GLbitfield)m);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DrawArrays(PyObject UNUSED *self, PyObject *args) {
int mode, first;
unsigned int count;
if (!PyArg_ParseTuple(args, "iiI", &mode, &first, &count)) return NULL;
Py_BEGIN_ALLOW_THREADS;
glDrawArrays(mode, first, count);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
MultiDrawArrays(PyObject UNUSED *self, PyObject *args) {
int mode;
unsigned int draw_count;
PyObject *a, *b;
if (!PyArg_ParseTuple(args, "iO!O!I", &mode, &PyLong_Type, &a, &PyLong_Type, &b, &draw_count)) return NULL;
Py_BEGIN_ALLOW_THREADS;
glMultiDrawArrays(mode, PyLong_AsVoidPtr(a), PyLong_AsVoidPtr(b), draw_count);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DrawArraysInstanced(PyObject UNUSED *self, PyObject *args) {
int mode, first;
unsigned int count, primcount;
if (!PyArg_ParseTuple(args, "iiII", &mode, &first, &count, &primcount)) return NULL;
Py_BEGIN_ALLOW_THREADS;
glDrawArraysInstanced(mode, first, count, primcount);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
CreateProgram(PyObject UNUSED *self) {
GLuint ans = glCreateProgram();
if (!ans) { SET_GL_ERR; return NULL; }
return PyLong_FromUnsignedLong(ans);
}
static PyObject*
AttachShader(PyObject UNUSED *self, PyObject *args) {
unsigned int program_id, shader_id;
if (!PyArg_ParseTuple(args, "II", &program_id, &shader_id)) return NULL;
glAttachShader(program_id, shader_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
LinkProgram(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
glLinkProgram(program_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
GetProgramiv(PyObject UNUSED *self, PyObject *args) {
unsigned int program_id;
int pname, ans = 0;
if (!PyArg_ParseTuple(args, "Ii", &program_id, &pname)) return NULL;
glGetProgramiv(program_id, pname, &ans);
CHECK_ERROR;
return PyLong_FromLong((long)ans);
}
static PyObject*
GetProgramInfoLog(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
int log_len = 0;
GLchar *buf = NULL;
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &log_len);
buf = PyMem_Calloc(log_len + 10, sizeof(GLchar));
if (buf == NULL) return PyErr_NoMemory();
glGetProgramInfoLog(program_id, log_len, &log_len, buf);
PyObject *ans = PyBytes_FromStringAndSize(buf, log_len);
PyMem_Free(buf);
return ans;
}
static PyObject*
GetShaderInfoLog(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
int log_len = 0;
GLchar *buf = NULL;
glGetShaderiv(program_id, GL_INFO_LOG_LENGTH, &log_len);
buf = PyMem_Calloc(log_len + 10, sizeof(GLchar));
if (buf == NULL) return PyErr_NoMemory();
glGetShaderInfoLog(program_id, log_len, &log_len, buf);
PyObject *ans = PyBytes_FromStringAndSize(buf, log_len);
PyMem_Free(buf);
return ans;
}
static PyObject*
ActiveTexture(PyObject UNUSED *self, PyObject *val) {
long tex_id = PyLong_AsLong(val);
glActiveTexture(tex_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DeleteProgram(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
glDeleteProgram(program_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DeleteShader(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
glDeleteShader(program_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
GenVertexArrays(PyObject UNUSED *self, PyObject *val) {
GLuint arrays[256] = {0};
unsigned long n = PyLong_AsUnsignedLong(val);
if (n > 256) { PyErr_SetString(PyExc_ValueError, "Generating more than 256 arrays in a single call is not supported"); return NULL; }
glGenVertexArrays(n, arrays);
CHECK_ERROR;
if (n == 1) return PyLong_FromUnsignedLong((unsigned long)arrays[0]);
PyObject *ans = PyTuple_New(n);
if (ans == NULL) return PyErr_NoMemory();
for (size_t i = 0; i < n; i++) {
PyObject *t = PyLong_FromUnsignedLong((unsigned long)arrays[i]);
if (t == NULL) { Py_DECREF(ans); return PyErr_NoMemory(); }
PyTuple_SET_ITEM(ans, i, t);
}
return ans;
}
static PyObject*
GenTextures(PyObject UNUSED *self, PyObject *val) {
GLuint arrays[256] = {0};
unsigned long n = PyLong_AsUnsignedLong(val);
if (n > 256) { PyErr_SetString(PyExc_ValueError, "Generating more than 256 textures in a single call is not supported"); return NULL; }
glGenTextures(n, arrays);
CHECK_ERROR;
if (n == 1) return PyLong_FromUnsignedLong((unsigned long)arrays[0]);
PyObject *ans = PyTuple_New(n);
if (ans == NULL) return PyErr_NoMemory();
for (size_t i = 0; i < n; i++) {
PyObject *t = PyLong_FromUnsignedLong((unsigned long)arrays[i]);
if (t == NULL) { Py_DECREF(ans); return PyErr_NoMemory(); }
PyTuple_SET_ITEM(ans, i, t);
}
return ans;
}
static PyObject*
GenBuffers(PyObject UNUSED *self, PyObject *val) {
GLuint arrays[256] = {0};
unsigned long n = PyLong_AsUnsignedLong(val);
if (n > 256) { PyErr_SetString(PyExc_ValueError, "Generating more than 256 buffers in a single call is not supported"); return NULL; }
glGenBuffers(n, arrays);
CHECK_ERROR;
if (n == 1) return PyLong_FromUnsignedLong((unsigned long)arrays[0]);
PyObject *ans = PyTuple_New(n);
if (ans == NULL) return PyErr_NoMemory();
for (size_t i = 0; i < n; i++) {
PyObject *t = PyLong_FromUnsignedLong((unsigned long)arrays[i]);
if (t == NULL) { Py_DECREF(ans); return PyErr_NoMemory(); }
PyTuple_SET_ITEM(ans, i, t);
}
return ans;
}
static PyObject*
CreateShader(PyObject UNUSED *self, PyObject *val) {
long shader_type = PyLong_AsLong(val);
GLuint ans = glCreateShader(shader_type);
CHECK_ERROR;
return PyLong_FromUnsignedLong(ans);
}
static PyObject*
ShaderSource(PyObject UNUSED *self, PyObject *args) {
char *src; Py_ssize_t src_len = 0;
unsigned int shader_id;
if(!PyArg_ParseTuple(args, "Is#", &shader_id, &src, &src_len)) return NULL;
glShaderSource(shader_id, 1, (const GLchar **)&src, NULL);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
CompileShader(PyObject UNUSED *self, PyObject *val) {
unsigned long shader_id = PyLong_AsUnsignedLong(val);
glCompileShader((GLuint)shader_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
GetShaderiv(PyObject UNUSED *self, PyObject *args) {
unsigned int program_id;
int pname, ans = 0;
if (!PyArg_ParseTuple(args, "Ii", &program_id, &pname)) return NULL;
glGetShaderiv(program_id, pname, &ans);
CHECK_ERROR;
return PyLong_FromLong((long)ans);
}
static PyObject*
GetUniformLocation(PyObject UNUSED *self, PyObject *args) {
char *name;
unsigned int program_id;
if(!PyArg_ParseTuple(args, "Is", &program_id, &name)) return NULL;
GLint ans = glGetUniformLocation(program_id, name);
CHECK_ERROR;
return PyLong_FromLong((long) ans);
}
static PyObject*
GetAttribLocation(PyObject UNUSED *self, PyObject *args) {
char *name;
unsigned int program_id;
if(!PyArg_ParseTuple(args, "Is", &program_id, &name)) return NULL;
GLint ans = glGetAttribLocation(program_id, name);
CHECK_ERROR;
return PyLong_FromLong((long) ans);
}
static PyObject*
UseProgram(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
glUseProgram(program_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
BindVertexArray(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
glBindVertexArray(program_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
GetIntegerv(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
GLint ans = 0;
glGetIntegerv(program_id, &ans);
CHECK_ERROR;
return PyLong_FromLong((long)ans);
}
static PyObject*
BindTexture(PyObject UNUSED *self, PyObject *args) {
unsigned int tex_id; int target;
if (!PyArg_ParseTuple(args, "iI", &target, &tex_id)) return NULL;
glBindTexture(target, tex_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexStorage3D(PyObject UNUSED *self, PyObject *args) {
int target, fmt;
unsigned int levels, width, height, depth;
if (!PyArg_ParseTuple(args, "iIiIII", &target, &levels, &fmt, &width, &height, &depth)) return NULL;
Py_BEGIN_ALLOW_THREADS;
glTexStorage3D(target, levels, fmt, width, height, depth);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
CopyImageSubData(PyObject UNUSED *self, PyObject *args) {
int src_target, src_level, srcX, srcY, srcZ, dest_target, dest_level, destX, destY, destZ;
unsigned int src, dest, width, height, depth;
if (!PyArg_ParseTuple(args, "IiiiiiIiiiiiIII",
&src, &src_target, &src_level, &srcX, &srcY, &srcZ,
&dest, &dest_target, &dest_level, &destX, &destY, &destZ,
&width, &height, &depth
)) return NULL;
Py_BEGIN_ALLOW_THREADS;
glCopyImageSubData(src, src_target, src_level, srcX, srcY, srcZ, dest, dest_target, dest_level, destX, destY, destZ, width, height, depth);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexSubImage3D(PyObject UNUSED *self, PyObject *args) {
int target, level, x, y, z, fmt, type;
unsigned int width, height, depth;
PyObject *pixels;
if (!PyArg_ParseTuple(args, "iiiiiIIIiiO!", &target, &level, &x, &y, &z, &width, &height, &depth, &fmt, &type, &PyLong_Type, &pixels)) return NULL;
void *data = PyLong_AsVoidPtr(pixels);
if (data == NULL) { PyErr_SetString(PyExc_TypeError, "Not a valid data pointer"); return NULL; }
Py_BEGIN_ALLOW_THREADS;
glTexSubImage3D(target, level, x, y, z, width, height, depth, fmt, type, data);
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
NamedBufferData(PyObject UNUSED *self, PyObject *args) {
int usage;
unsigned long size, target;
PyObject *address;
if (!PyArg_ParseTuple(args, "kkO!i", &target, &size, &PyLong_Type, &address, &usage)) return NULL;
void *data = PyLong_AsVoidPtr(address);
if (data == NULL) { PyErr_SetString(PyExc_TypeError, "Not a valid data pointer"); return NULL; }
Py_BEGIN_ALLOW_THREADS;
#ifdef glNamedBufferData
if(GLEW_VERSION_4_5) {
glNamedBufferData(target, size, data, usage);
} else {
glBindBuffer(GL_TEXTURE_BUFFER, target); glBufferData(GL_TEXTURE_BUFFER, size, data, usage); glBindBuffer(GL_TEXTURE_BUFFER, 0);
}
#else
glBindBuffer(GL_TEXTURE_BUFFER, target); glBufferData(GL_TEXTURE_BUFFER, size, data, usage); glBindBuffer(GL_TEXTURE_BUFFER, 0);
#endif
Py_END_ALLOW_THREADS;
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexParameteri(PyObject UNUSED *self, PyObject *args) {
int target, name, param;
if (!PyArg_ParseTuple(args, "iii", &target, &name, &param)) return NULL;
glTexParameteri(target, name, param);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
PixelStorei(PyObject UNUSED *self, PyObject *args) {
int name, param;
if (!PyArg_ParseTuple(args, "ii", &name, &param)) return NULL;
glPixelStorei(name, param);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
BindBuffer(PyObject UNUSED *self, PyObject *args) {
int tgt; unsigned int buf_id;
if (!PyArg_ParseTuple(args, "iI", &tgt, &buf_id)) return NULL;
glBindBuffer(tgt, buf_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexBuffer(PyObject UNUSED *self, PyObject *args) {
int tgt, fmt; unsigned int buf_id;
if (!PyArg_ParseTuple(args, "iiI", &tgt, &fmt, &buf_id)) return NULL;
glTexBuffer(tgt, fmt, buf_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DeleteTexture(PyObject UNUSED *self, PyObject *val) {
GLuint tex_id = (GLuint)PyLong_AsUnsignedLong(val);
glDeleteTextures(1, &tex_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
DeleteBuffer(PyObject UNUSED *self, PyObject *val) {
GLuint tex_id = (GLuint)PyLong_AsUnsignedLong(val);
glDeleteBuffers(1, &tex_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
BlendFunc(PyObject UNUSED *self, PyObject *args) {
int s, d;
if (!PyArg_ParseTuple(args, "ii", &s, &d)) return NULL;
glBlendFunc(s, d);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Enable(PyObject UNUSED *self, PyObject *val) {
long x = PyLong_AsLong(val);
glEnable(x);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
Disable(PyObject UNUSED *self, PyObject *val) {
long x = PyLong_AsLong(val);
glDisable(x);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
EnableVertexAttribArray(PyObject UNUSED *self, PyObject *val) {
long x = PyLong_AsLong(val);
glEnableVertexAttribArray(x);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
VertexAttribPointer(PyObject UNUSED *self, PyObject *args) {
unsigned int index, stride;
int type=GL_FLOAT, normalized, size;
void *offset;
PyObject *l;
if (!PyArg_ParseTuple(args, "IiipIO!", &index, &size, &type, &normalized, &stride, &PyLong_Type, &l)) return NULL;
offset = PyLong_AsVoidPtr(l);
glVertexAttribPointer(index, size, type, normalized, stride, offset);
CHECK_ERROR;
Py_RETURN_NONE;
}
int add_module_gl_constants(PyObject *module) {
#define GLC(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return 0; }
GLC(GL_VERSION);
GLC(GL_VENDOR);
GLC(GL_SHADING_LANGUAGE_VERSION);
GLC(GL_RENDERER);
GLC(GL_TRIANGLE_FAN); GLC(GL_TRIANGLE_STRIP); GLC(GL_TRIANGLES);
GLC(GL_COLOR_BUFFER_BIT);
GLC(GL_VERTEX_SHADER);
GLC(GL_FRAGMENT_SHADER);
GLC(GL_TRUE);
GLC(GL_FALSE);
GLC(GL_COMPILE_STATUS);
GLC(GL_LINK_STATUS);
GLC(GL_TEXTURE0); GLC(GL_TEXTURE1); GLC(GL_TEXTURE2); GLC(GL_TEXTURE3); GLC(GL_TEXTURE4); GLC(GL_TEXTURE5); GLC(GL_TEXTURE6); GLC(GL_TEXTURE7); GLC(GL_TEXTURE8);
GLC(GL_MAX_ARRAY_TEXTURE_LAYERS);
GLC(GL_MAX_TEXTURE_SIZE);
GLC(GL_TEXTURE_2D_ARRAY);
GLC(GL_LINEAR); GLC(GL_CLAMP_TO_EDGE); GLC(GL_NEAREST);
GLC(GL_TEXTURE_MIN_FILTER); GLC(GL_TEXTURE_MAG_FILTER);
GLC(GL_TEXTURE_WRAP_S); GLC(GL_TEXTURE_WRAP_T);
GLC(GL_UNPACK_ALIGNMENT);
GLC(GL_R8); GLC(GL_RED); GLC(GL_UNSIGNED_BYTE); GLC(GL_RGB32UI);
GLC(GL_TEXTURE_BUFFER); GLC(GL_STATIC_DRAW); GLC(GL_STREAM_DRAW);
GLC(GL_SRC_ALPHA); GLC(GL_ONE_MINUS_SRC_ALPHA);
GLC(GL_BLEND); GLC(GL_FLOAT); GLC(GL_ARRAY_BUFFER);
return 1;
}
#define GL_METHODS \
{"enable_automatic_opengl_error_checking", (PyCFunction)enable_automatic_error_checking, METH_O, NULL}, \
{"glewInit", (PyCFunction)_glewInit, METH_NOARGS, NULL}, \
METH(Viewport, METH_VARARGS) \
METH(CheckError, METH_NOARGS) \
METH(ClearColor, METH_VARARGS) \
METH(GetProgramiv, METH_VARARGS) \
METH(GetShaderiv, METH_VARARGS) \
METH(Uniform2ui, METH_VARARGS) \
METH(Uniform1i, METH_VARARGS) \
METH(Uniform2f, METH_VARARGS) \
METH(Uniform4f, METH_VARARGS) \
METH(Uniform3fv, METH_VARARGS) \
METH(GetUniformLocation, METH_VARARGS) \
METH(GetAttribLocation, METH_VARARGS) \
METH(ShaderSource, METH_VARARGS) \
METH(CompileShader, METH_O) \
METH(DeleteTexture, METH_O) \
METH(DeleteBuffer, METH_O) \
METH(GetString, METH_O) \
METH(GetIntegerv, METH_O) \
METH(Clear, METH_O) \
METH(CreateShader, METH_O) \
METH(GenVertexArrays, METH_O) \
METH(GenTextures, METH_O) \
METH(GenBuffers, METH_O) \
METH(LinkProgram, METH_O) \
METH(UseProgram, METH_O) \
METH(BindVertexArray, METH_O) \
METH(DeleteProgram, METH_O) \
METH(DeleteShader, METH_O) \
METH(Enable, METH_O) \
METH(Disable, METH_O) \
METH(EnableVertexAttribArray, METH_O) \
METH(VertexAttribPointer, METH_VARARGS) \
METH(GetProgramInfoLog, METH_O) \
METH(GetShaderInfoLog, METH_O) \
METH(ActiveTexture, METH_O) \
METH(DrawArraysInstanced, METH_VARARGS) \
METH(DrawArrays, METH_VARARGS) \
METH(MultiDrawArrays, METH_VARARGS) \
METH(CreateProgram, METH_NOARGS) \
METH(AttachShader, METH_VARARGS) \
METH(BindTexture, METH_VARARGS) \
METH(TexParameteri, METH_VARARGS) \
METH(PixelStorei, METH_VARARGS) \
METH(BindBuffer, METH_VARARGS) \
METH(TexBuffer, METH_VARARGS) \
METH(TexStorage3D, METH_VARARGS) \
METH(CopyImageSubData, METH_VARARGS) \
METH(TexSubImage3D, METH_VARARGS) \
METH(NamedBufferData, METH_VARARGS) \
METH(BlendFunc, METH_VARARGS) \