kitty/glfw/init.c
pagedown 9a598237c6
macOS: Allow IME to actively get the cursor position in real time
IME will automatically get the display position when needed, which keeps
it consistent with the overlay as much as possible.

Fix the issue that when IME is activated after mouse click, it is
displayed at the wrong position.
2023-02-22 22:36:20 +08:00

412 lines
12 KiB
C
Vendored

//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
// The global variables below comprise all mutable global data in GLFW
//
// Any other global variable is a bug
// Global state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { false };
// These are outside of _glfw so they can be used before initialization and
// after termination
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints = {
.hatButtons = true,
.angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
.debugKeyboard = false,
.debugRendering = false,
.ns = {
.menubar = true, // macOS menu bar
.chdir = true // macOS bundle chdir
}
};
// Terminate the library
//
static void terminate(void)
{
int i;
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
_glfw_free_clipboard_data(&_glfw.clipboard);
_glfw_free_clipboard_data(&_glfw.primary);
while (_glfw.windowListHead)
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
while (_glfw.cursorListHead)
glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
for (i = 0; i < _glfw.monitorCount; i++)
{
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
_glfwFreeMonitor(monitor);
}
free(_glfw.monitors);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
free(_glfw.mappings);
_glfw.mappings = NULL;
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfwPlatformTerminateJoysticks();
_glfwPlatformTerminate();
_glfw.initialized = false;
while (_glfw.errorListHead)
{
_GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next;
free(error);
}
_glfwPlatformDestroyTls(&_glfw.contextSlot);
_glfwPlatformDestroyTls(&_glfw.errorSlot);
_glfwPlatformDestroyMutex(&_glfw.errorLock);
memset(&_glfw, 0, sizeof(_glfw));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
char* _glfw_strdup(const char* source)
{
const size_t length = strlen(source);
char* result = malloc(length + 1);
memcpy(result, source, length);
result[length] = 0;
return result;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of an error
//
void _glfwInputError(int code, const char* format, ...)
{
_GLFWerror* error;
char description[_GLFW_MESSAGE_SIZE];
if (format)
{
va_list vl;
va_start(vl, format);
vsnprintf(description, sizeof(description), format, vl);
va_end(vl);
description[sizeof(description) - 1] = '\0';
}
else
{
if (code == GLFW_NOT_INITIALIZED)
strcpy(description, "The GLFW library is not initialized");
else if (code == GLFW_NO_CURRENT_CONTEXT)
strcpy(description, "There is no current context");
else if (code == GLFW_INVALID_ENUM)
strcpy(description, "Invalid argument for enum parameter");
else if (code == GLFW_INVALID_VALUE)
strcpy(description, "Invalid value for parameter");
else if (code == GLFW_OUT_OF_MEMORY)
strcpy(description, "Out of memory");
else if (code == GLFW_API_UNAVAILABLE)
strcpy(description, "The requested API is unavailable");
else if (code == GLFW_VERSION_UNAVAILABLE)
strcpy(description, "The requested API version is unavailable");
else if (code == GLFW_PLATFORM_ERROR)
strcpy(description, "A platform-specific error occurred");
else if (code == GLFW_FORMAT_UNAVAILABLE)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_FEATURE_UNAVAILABLE)
strcpy(description, "The requested feature cannot be implemented for this platform");
else if (code == GLFW_FEATURE_UNIMPLEMENTED)
strcpy(description, "The requested feature has not yet been implemented for this platform");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}
if (_glfw.initialized)
{
error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error)
{
error = calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead;
_glfw.errorListHead = error;
_glfwPlatformUnlockMutex(&_glfw.errorLock);
}
}
else
error = &_glfwMainThreadError;
error->code = code;
strcpy(error->description, description);
if (_glfwErrorCallback)
_glfwErrorCallback(code, description);
}
void
_glfwDebug(const char *format, ...) {
if (format)
{
va_list vl;
fprintf(stderr, "[%.4f] ", monotonic_t_to_s_double(glfwGetTime()));
va_start(vl, format);
vfprintf(stderr, format, vl);
va_end(vl);
fprintf(stderr, "\n");
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(monotonic_t start_time)
{
if (_glfw.initialized)
return true;
monotonic_start_time = start_time;
memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints;
_glfw.ignoreOSKeyboardProcessing = false;
if (!_glfwPlatformInit())
{
terminate();
return false;
}
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
{
terminate();
return false;
}
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfw.initialized = true;
glfwDefaultWindowHints();
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return false;
}
}
}
return true;
}
GLFWAPI void glfwTerminate(void)
{
if (!_glfw.initialized)
return;
terminate();
}
GLFWAPI void glfwInitHint(int hint, int value)
{
switch (hint)
{
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_ANGLE_PLATFORM_TYPE:
_glfwInitHints.angleType = value;
return;
case GLFW_DEBUG_KEYBOARD:
_glfwInitHints.debugKeyboard = value;
return;
case GLFW_DEBUG_RENDERING:
_glfwInitHints.debugRendering = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;
case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid init hint 0x%08X", hint);
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}
GLFWAPI int glfwGetError(const char** description)
{
_GLFWerror* error;
int code = GLFW_NO_ERROR;
if (description)
*description = NULL;
if (_glfw.initialized)
error = _glfwPlatformGetTls(&_glfw.errorSlot);
else
error = &_glfwMainThreadError;
if (error)
{
code = error->code;
error->code = GLFW_NO_ERROR;
if (description && code)
*description = error->description;
}
return code;
}
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
return cbfun;
}
GLFWAPI void glfwRunMainLoop(GLFWtickcallback callback, void *data)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformRunMainLoop(callback, data);
}
GLFWAPI void glfwStopMainLoop(void) {
_GLFW_REQUIRE_INIT();
_glfwPlatformStopMainLoop();
}
GLFWAPI unsigned long long glfwAddTimer(
monotonic_t interval, bool repeats, GLFWuserdatafun callback,
void *callback_data, GLFWuserdatafun free_callback)
{
return _glfwPlatformAddTimer(interval, repeats, callback, callback_data, free_callback);
}
GLFWAPI void glfwUpdateTimer(unsigned long long timer_id, monotonic_t interval, bool enabled) {
_glfwPlatformUpdateTimer(timer_id, interval, enabled);
}
GLFWAPI void glfwRemoveTimer(unsigned long long timer_id) {
_glfwPlatformRemoveTimer(timer_id);
}
GLFWAPI GLFWapplicationclosefun glfwSetApplicationCloseCallback(GLFWapplicationclosefun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.application_close, cbfun);
return cbfun;
}
GLFWAPI GLFWdrawtextfun glfwSetDrawTextFunction(GLFWdrawtextfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.draw_text, cbfun);
return cbfun;
}
GLFWAPI GLFWcurrentselectionfun glfwSetCurrentSelectionCallback(GLFWcurrentselectionfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.get_current_selection, cbfun);
return cbfun;
}
GLFWAPI GLFWhascurrentselectionfun glfwSetHasCurrentSelectionCallback(GLFWhascurrentselectionfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.has_current_selection, cbfun);
return cbfun;
}
GLFWAPI GLFWimecursorpositionfun glfwSetIMECursorPositionCallback(GLFWimecursorpositionfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.get_ime_cursor_position, cbfun);
return cbfun;
}