Kovid Goyal 40b355e593
macOS: Fix rendering frames-per-second very low when processing large amounts of input in small chunks
We do this by debouncing wakeup events sent to the main loop by the I/O
thread. Use in the input_delay time to debounce. Apparently processing
wakeup events is very expensive in Cocoa.

Fixes #1082
2018-10-23 10:27:56 +05:30
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