9 lines
161 B
GLSL
9 lines
161 B
GLSL
#version GLSL_VERSION
|
|
uniform float background_opacity;
|
|
in vec3 color;
|
|
out vec4 final_color;
|
|
|
|
void main() {
|
|
final_color = vec4(color, background_opacity);
|
|
}
|