kitty/kitty/sprites.c
2017-09-15 10:45:15 +05:30

227 lines
8.0 KiB
C

/*
* sprites.c
* Copyright (C) 2016 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#include "data-types.h"
#include "sprites.h"
#include <structmember.h>
typedef struct {
size_t max_array_len, max_texture_size, max_y;
unsigned int x, y, z, xnum, ynum;
SpritePosition cache[1024];
bool dirty;
} SpriteMap;
static SpriteMap sprite_map = {
.max_array_len = 1000,
.max_texture_size = 1000,
.max_y = 100,
.dirty = true
};
static inline void
sprite_map_set_error(int error) {
switch(error) {
case 1:
PyErr_NoMemory(); break;
case 2:
PyErr_SetString(PyExc_RuntimeError, "Out of texture space for sprites"); break;
default:
PyErr_SetString(PyExc_RuntimeError, "Unknown error occurred while allocating sprites"); break;
}
}
PyObject*
sprite_map_set_limits(PyObject UNUSED *self, PyObject *args) {
if (!PyArg_ParseTuple(args, "kk", &(sprite_map.max_texture_size), &(sprite_map.max_array_len))) return NULL;
Py_RETURN_NONE;
}
PyObject*
sprite_map_free() {
SpritePosition *s, *t;
for (size_t i = 0; i < sizeof(sprite_map.cache)/sizeof(sprite_map.cache[0]); i++) {
s = &(sprite_map.cache[i]);
s = s->next;
while (s) {
t = s;
s = s->next;
PyMem_Free(t);
}
}
Py_RETURN_NONE;
}
static inline void
do_increment(int *error) {
sprite_map.x++;
if (sprite_map.x >= sprite_map.xnum) {
sprite_map.x = 0; sprite_map.y++;
sprite_map.ynum = MIN(MAX(sprite_map.ynum, sprite_map.y + 1), sprite_map.max_y);
if (sprite_map.y >= sprite_map.max_y) {
sprite_map.y = 0; sprite_map.z++;
if (sprite_map.z >= MIN(UINT16_MAX, sprite_map.max_array_len)) *error = 2;
}
}
}
SpritePosition*
sprite_map_position_for(char_type ch, combining_type cc, bool is_second, int *error) {
char_type pos_char = ch & POSCHAR_MASK; // Includes only the char and bold and italic bits
unsigned int idx = ((ch >> (ATTRS_SHIFT - 4)) & 0x300) | (ch & 0xFF); // Includes only italic, bold and lowest byte of ch
SpritePosition *s = &(sprite_map.cache[idx]);
// Optimize for the common case of an ASCII char already in the cache
if (LIKELY(s->ch == pos_char && s->filled && s->cc == cc && s->is_second == is_second)) return s; // Cache hit
while(true) {
if (s->filled) {
if (s->ch == pos_char && s->cc == cc && s->is_second == is_second) return s; // Cache hit
} else {
break;
}
if (!s->next) {
s->next = PyMem_Calloc(1, sizeof(SpritePosition));
if (s->next == NULL) { *error = 1; return NULL; }
}
s = s->next;
}
s->ch = pos_char;
s->cc = cc;
s->is_second = is_second;
s->filled = true;
s->rendered = false;
s->x = sprite_map.x; s->y = sprite_map.y; s->z = sprite_map.z;
do_increment(error);
sprite_map.dirty = true;
return s;
}
void
set_sprite_position(Cell *cell, Cell *previous_cell) {
SpritePosition *sp;
static int error;
if (UNLIKELY(previous_cell != NULL && ((previous_cell->ch >> ATTRS_SHIFT) & WIDTH_MASK) == 2)) {
sp = sprite_map_position_for(previous_cell->ch, 0, true, &error);
} else {
sp = sprite_map_position_for(cell->ch, cell->cc, false, &error);
}
cell->sprite_x = sp->x;
cell->sprite_y = sp->y;
cell->sprite_z = sp->z;
}
PyObject*
sprite_map_increment() {
#define increment_doc "Increment the current position and return the old (x, y, z) values"
unsigned int x = sprite_map.x, y = sprite_map.y, z = sprite_map.z;
int error = 0;
do_increment(&error);
if (error) { sprite_map_set_error(error); return NULL; }
return Py_BuildValue("III", x, y, z);
}
PyObject*
sprite_map_set_layout(PyObject UNUSED *s_, PyObject *args) {
// Invalidate cache since cell size has changed.
unsigned long cell_width, cell_height;
if (!PyArg_ParseTuple(args, "kk", &cell_width, &cell_height)) return NULL;
SpritePosition *s;
sprite_map.xnum = MIN(MAX(1, sprite_map.max_texture_size / cell_width), UINT16_MAX);
sprite_map.max_y = MIN(MAX(1, sprite_map.max_texture_size / cell_height), UINT16_MAX);
sprite_map.ynum = 1;
sprite_map.x = 0; sprite_map.y = 0; sprite_map.z = 0;
for (size_t i = 0; i < sizeof(sprite_map.cache)/sizeof(sprite_map.cache[0]); i++) {
s = &(sprite_map.cache[i]);
do {
s->filled = false;
s->is_second = false;
s->rendered = false;
s->ch = 0; s->cc = 0;
s->x = 0; s->y = 0; s->z = 0;
s = s->next;
} while (s != NULL);
}
sprite_map.dirty = true;
Py_RETURN_NONE;
}
PyObject*
sprite_map_current_layout(PyObject UNUSED *s) {
return Py_BuildValue("III", sprite_map.xnum, sprite_map.ynum, sprite_map.z);
}
PyObject*
sprite_position_for(PyObject UNUSED *self, PyObject *args) {
#define position_for_doc "position_for(ch, cc, is_second) -> x, y, z the sprite position for the specified text"
unsigned long ch = 0;
unsigned long long cc = 0;
int is_second = 0, error = 0;
if (!PyArg_ParseTuple(args, "|kKp", &ch, &cc, &is_second)) return NULL;
SpritePosition *pos = sprite_map_position_for(ch, cc, is_second, &error);
if (pos == NULL) { sprite_map_set_error(error); return NULL; }
return Py_BuildValue("III", pos->x, pos->y, pos->z);
}
bool
update_cell_range_data(ScreenModes *modes, Line *line, unsigned int xstart, unsigned int xmax, unsigned int *data) {
SpritePosition *sp;
char_type previous_ch=0, ch;
uint8_t previous_width = 0;
int err = 0;
const bool screen_reversed = modes->mDECSCNM;
size_t base = line->ynum * line->xnum * DATA_CELL_SIZE;
for (size_t i = xstart, offset = base + xstart * DATA_CELL_SIZE; i <= xmax; i++, offset += DATA_CELL_SIZE) {
ch = line->cells[i].ch;
if (previous_width == 2) sp = sprite_map_position_for(previous_ch, 0, true, &err);
else sp = sprite_map_position_for(ch, line->cells[i].cc, false, &err);
if (sp == NULL) { sprite_map_set_error(err); return false; }
char_type attrs = ch >> ATTRS_SHIFT;
unsigned int decoration = (attrs >> DECORATION_SHIFT) & DECORATION_MASK;
unsigned int strikethrough = ((attrs >> STRIKE_SHIFT) & 1) ? 3 : 0;
bool reverse = ((attrs >> REVERSE_SHIFT) & 1) ^ screen_reversed;
data[offset] = sp->x;
data[offset+1] = sp->y;
data[offset+2] = sp->z | (decoration << 24) | (strikethrough << 26);
data[offset+(reverse ? 4 : 3)] = line->cells[i].fg;
data[offset+(reverse ? 3 : 4)] = line->cells[i].bg;
data[offset+5] = line->cells[i].fg;
previous_ch = ch; previous_width = (attrs) & WIDTH_MASK;
}
return true;
}
PyObject*
render_dirty_sprites(PyObject UNUSED *s_) {
#define render_dirty_cells_doc "Render all cells that are marked as dirty"
if (!sprite_map.dirty) { Py_RETURN_NONE; }
PyObject *ans = PyList_New(0);
if (ans == NULL) return NULL;
for (size_t i = 0; i < sizeof(sprite_map.cache)/sizeof(sprite_map.cache[0]); i++) {
SpritePosition *sp = &(sprite_map.cache[i]);
do {
if (sp->filled && !sp->rendered) {
PyObject *text = line_text_at(sp->ch & CHAR_MASK, sp->cc);
if (text == NULL) { Py_CLEAR(ans); return NULL; }
char_type attrs = sp->ch >> ATTRS_SHIFT;
bool bold = (attrs >> BOLD_SHIFT) & 1, italic = (attrs >> ITALIC_SHIFT) & 1;
PyObject *x = Py_BuildValue("OOOOHHH", text, bold ? Py_True : Py_False, italic ? Py_True : Py_False, sp->is_second ? Py_True : Py_False, sp->x, sp->y, sp->z);
Py_CLEAR(text);
if (x == NULL) { Py_CLEAR(ans); return NULL; }
if (PyList_Append(ans, x) != 0) { Py_CLEAR(x); Py_CLEAR(ans); return NULL; }
Py_CLEAR(x);
sp->rendered = true;
}
sp = sp->next;
} while(sp);
}
sprite_map.dirty = false;
return ans;
}