378 lines
10 KiB
C
378 lines
10 KiB
C
/*
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* gl.c
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* Copyright (C) 2019 Kovid Goyal <kovid at kovidgoyal.net>
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*
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* Distributed under terms of the GPL3 license.
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*/
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#include "gl.h"
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#include <string.h>
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#include <stddef.h>
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#include "glfw-wrapper.h"
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#include "state.h"
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// GL setup and error handling {{{
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static void
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check_for_gl_error(void UNUSED *ret, const char *name, GLADapiproc UNUSED funcptr, int UNUSED len_args, ...) {
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#define f(msg) fatal("OpenGL error: %s (calling function: %s)", msg, name); break;
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GLenum code = glad_glGetError();
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switch(code) {
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case GL_NO_ERROR: break;
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case GL_INVALID_ENUM:
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f("An enum value is invalid (GL_INVALID_ENUM)");
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case GL_INVALID_VALUE:
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f("An numeric value is invalid (GL_INVALID_VALUE)");
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case GL_INVALID_OPERATION:
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f("This operation is invalid (GL_INVALID_OPERATION)");
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
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case GL_OUT_OF_MEMORY:
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f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
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case GL_STACK_UNDERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
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case GL_STACK_OVERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to overflow. (GL_STACK_OVERFLOW)");
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default:
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fatal("An unknown OpenGL error occurred with code: %d (calling function: %s)", code, name);
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break;
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}
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}
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void
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gl_init() {
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static bool glad_loaded = false;
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if (!glad_loaded) {
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int gl_version = gladLoadGL(glfwGetProcAddress);
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if (!gl_version) {
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fatal("Loading the OpenGL library failed");
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}
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if (!global_state.debug_rendering) {
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gladUninstallGLDebug();
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}
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gladSetGLPostCallback(check_for_gl_error);
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#define ARB_TEST(name) \
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if (!GLAD_GL_ARB_##name) { \
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fatal("The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
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}
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ARB_TEST(texture_storage);
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#undef ARB_TEST
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glad_loaded = true;
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int gl_major = GLAD_VERSION_MAJOR(gl_version);
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int gl_minor = GLAD_VERSION_MINOR(gl_version);
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if (global_state.debug_rendering) printf("GL version string: '%s' Detected version: %d.%d\n", glGetString(GL_VERSION), gl_major, gl_minor);
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if (gl_major < OPENGL_REQUIRED_VERSION_MAJOR || (gl_major == OPENGL_REQUIRED_VERSION_MAJOR && gl_minor < OPENGL_REQUIRED_VERSION_MINOR)) {
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fatal("OpenGL version is %d.%d, version >= 3.3 required for kitty", gl_major, gl_minor);
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}
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}
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}
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void
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update_surface_size(int w, int h, GLuint offscreen_texture_id) {
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glViewport(0, 0, w, h);
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if (offscreen_texture_id) {
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glBindTexture(GL_TEXTURE_2D, offscreen_texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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}
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void
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free_texture(GLuint *tex_id) {
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glDeleteTextures(1, tex_id);
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*tex_id = 0;
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}
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void
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free_framebuffer(GLuint *fb_id) {
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glDeleteFramebuffers(1, fb_id);
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*fb_id = 0;
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}
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// }}}
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// Programs {{{
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static Program programs[64] = {{0}};
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GLuint
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compile_shader(GLenum shader_type, const char *source) {
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GLuint shader_id = glCreateShader(shader_type);
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glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
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glCompileShader(shader_id);
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GLint ret = GL_FALSE;
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
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if (ret != GL_TRUE) {
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GLsizei len;
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static char glbuf[4096];
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glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
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log_error("Failed to compile GLSL shader!\n%s", glbuf);
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glDeleteShader(shader_id);
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PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
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return 0;
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}
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return shader_id;
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}
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Program*
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program_ptr(int program) { return programs + (size_t)program; }
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GLuint
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program_id(int program) { return programs[program].id; }
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void
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init_uniforms(int program) {
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Program *p = programs + program;
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glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
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for (GLint i = 0; i < p->num_of_uniforms; i++) {
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Uniform *u = p->uniforms + i;
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glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
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u->location = glGetUniformLocation(p->id, u->name);
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u->idx = i;
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}
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}
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GLint
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get_uniform_location(int program, const char *name) {
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Program *p = programs + program;
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return glGetUniformLocation(p->id, name);
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}
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GLint
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get_uniform_information(int program, const char *name, GLenum information_type) {
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GLint q; GLuint t;
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static const char* names[] = {""};
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names[0] = name;
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GLuint pid = program_id(program);
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glGetUniformIndices(pid, 1, (void*)names, &t);
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glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
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return q;
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}
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GLint
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attrib_location(int program, const char *name) {
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GLint ans = glGetAttribLocation(programs[program].id, name);
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return ans;
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}
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GLuint
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block_index(int program, const char *name) {
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GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
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if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
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return ans;
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}
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GLint
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block_size(int program, GLuint block_index) {
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GLint ans;
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glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
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return ans;
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}
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void
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bind_program(int program) {
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glUseProgram(programs[program].id);
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}
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void
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unbind_program(void) {
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glUseProgram(0);
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}
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// }}}
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// Buffers {{{
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typedef struct {
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GLuint id;
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GLsizeiptr size;
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GLenum usage;
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} Buffer;
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static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
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static ssize_t
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create_buffer(GLenum usage) {
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GLuint buffer_id;
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glGenBuffers(1, &buffer_id);
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for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
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if (buffers[i].id == 0) {
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buffers[i].id = buffer_id;
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buffers[i].size = 0;
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buffers[i].usage = usage;
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return i;
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}
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}
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glDeleteBuffers(1, &buffer_id);
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fatal("Too many buffers");
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return -1;
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}
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static void
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delete_buffer(ssize_t buf_idx) {
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glDeleteBuffers(1, &(buffers[buf_idx].id));
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buffers[buf_idx].id = 0;
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buffers[buf_idx].size = 0;
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}
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static GLuint
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bind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
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return buffers[buf_idx].id;
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}
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static void
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unbind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, 0);
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}
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static void
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alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
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Buffer *b = buffers + idx;
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if (b->size == size) return;
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b->size = size;
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glBufferData(b->usage, size, NULL, usage);
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}
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static void*
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map_buffer(ssize_t idx, GLenum access) {
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void *ans = glMapBuffer(buffers[idx].usage, access);
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return ans;
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}
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static void
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unmap_buffer(ssize_t idx) {
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glUnmapBuffer(buffers[idx].usage);
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}
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// }}}
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// Vertex Array Objects (VAO) {{{
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typedef struct {
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GLuint id;
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size_t num_buffers;
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ssize_t buffers[10];
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} VAO;
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static VAO vaos[4*MAX_CHILDREN + 10] = {{0}};
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ssize_t
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create_vao(void) {
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GLuint vao_id;
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glGenVertexArrays(1, &vao_id);
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for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
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if (!vaos[i].id) {
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vaos[i].id = vao_id;
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vaos[i].num_buffers = 0;
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glBindVertexArray(vao_id);
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return i;
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}
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}
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glDeleteVertexArrays(1, &vao_id);
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fatal("Too many VAOs");
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return -1;
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}
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size_t
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add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
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VAO* vao = vaos + vao_idx;
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if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
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fatal("Too many buffers in a single VAO");
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}
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ssize_t buf = create_buffer(usage);
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vao->buffers[vao->num_buffers++] = buf;
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return vao->num_buffers - 1;
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}
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static void
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add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
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VAO *vao = vaos + vao_idx;
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if (!vao->num_buffers) fatal("You must create a buffer for this attribute first");
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ssize_t buf = vao->buffers[vao->num_buffers - 1];
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bind_buffer(buf);
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glEnableVertexAttribArray(aloc);
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switch(data_type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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glVertexAttribIPointer(aloc, size, data_type, stride, offset);
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break;
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default:
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glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
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break;
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}
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if (divisor) {
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glVertexAttribDivisor(aloc, divisor);
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}
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unbind_buffer(buf);
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}
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void
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add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
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GLint aloc = attrib_location(p, name);
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if (aloc == -1) fatal("No attribute named: %s found in this program", name);
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add_located_attribute_to_vao(vao_idx, aloc, size, data_type, stride, offset, divisor);
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}
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void
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remove_vao(ssize_t vao_idx) {
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VAO *vao = vaos + vao_idx;
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while (vao->num_buffers) {
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vao->num_buffers--;
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delete_buffer(vao->buffers[vao->num_buffers]);
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}
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glDeleteVertexArrays(1, &(vao->id));
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vaos[vao_idx].id = 0;
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}
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void
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bind_vertex_array(ssize_t vao_idx) {
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glBindVertexArray(vaos[vao_idx].id);
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}
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void
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unbind_vertex_array(void) {
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glBindVertexArray(0);
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}
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ssize_t
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alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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alloc_buffer(buf_idx, size, usage);
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return buf_idx;
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}
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void*
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map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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return map_buffer(buf_idx, access);
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}
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void*
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alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
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ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
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return map_buffer(buf_idx, access);
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}
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void
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bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
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}
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void
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unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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unmap_buffer(buf_idx);
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unbind_buffer(buf_idx);
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}
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// }}}
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