kitty/kitty/blit_fragment.glsl
2017-12-01 12:16:15 +05:30

12 lines
186 B
GLSL

#version GLSL_VERSION
uniform sampler2D image;
in vec2 texcoord;
out vec4 color;
void main() {
color = texture(image, texcoord);
color = vec4(color.rgb / color.a, color.a);
}