11 lines
260 B
GLSL
11 lines
260 B
GLSL
#version GLSL_VERSION
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// Have to use fixed locations here as all variants of the program share the same VAO
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layout(location=0) in vec4 src;
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out vec2 texcoord;
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void main() {
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texcoord = vec2(src[0], src[1]);
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gl_Position = vec4(src[2], src[3], 0, 1);
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}
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