Kovid Goyal
fcb26e5dc7
Cocoa: User performSelectorOnMainLoop for render frames as well which means render frames work during modal loops
2019-03-21 16:51:01 +05:30
Kovid Goyal
0dc6ac26c3
Cocoa: user performSelectorOnMainThread instead of postEvent for the tick callback
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performSelectorOnMainThread runs in more loop run modes which means that
the tick callback will behave more like it does on other platforms,
during window resizes and other modal event loops.
2019-03-21 15:55:43 +05:30
Kovid Goyal
7ab63525c7
Dont use a global autorelease variable
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Use function local @autorelease blocks instead
2019-03-06 09:34:55 +05:30
Kovid Goyal
f0a2c34eca
Port cocoa backed to use glfw mainloop
2019-03-04 19:52:46 +05:30
Kovid Goyal
a1e9b854e3
Move cocoa custom even dispatching into the application object
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This allows it to work even with the cocoa run loop
2019-02-25 15:51:39 +05:30
Kovid Goyal
4629ef627f
GLFW: Add support for render frames on Cocoa (CVDisplayLink)
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Allows vsync to work again since Apple broke OpenGL swap intervals on
Mojave
2019-02-20 15:08:07 +05:30
Kovid Goyal
32a0e28686
macOS: Fix :kbd:cmd+period key not working
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Fixes #1318
2019-01-20 13:17:01 +05:30
Kovid Goyal
18c108ed03
macOS: Fix a regression that broke mapping of ctrl+tab
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Fixes #1304
2019-01-14 10:53:31 +05:30
Kovid Goyal
fe67e3dde7
Cocoa: Remove subclassing of NSApplication
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From upstream: 88c5edb409
2018-12-26 12:29:38 +05:30
Kovid Goyal
45b0233f60
Update GLFW from upstream
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Use the new init hint for keyboard debugging
2018-06-22 13:26:41 +05:30
Kovid Goyal
32f16ee5f5
macOS: Add support for dead keys
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I have modified GLFW to support dead keys on macOS. That was painful.
Fixes #465
2018-04-20 14:25:53 +05:30
Kovid Goyal
b59d7dda11
Import glfw from upstream, key handling on macOS works again
2018-03-31 12:21:37 +05:30
Kovid Goyal
9307486254
Initial import of glfw
2017-12-01 12:15:36 +05:30