Only call wl_surface_commit() after a resize when the correct size buffer is
attached to the surface. This is ensured by setting a flag on the window that prevents
all surface commits till it is cleared. The flag is cleared at next
eglSwapBuffers().
I dont actually understand if this guarantees that the
buffer size is always correct. For example, if the back buffer is
latched when wl_egl_resize_window() is called, the backbuffer will be
correct only after two swaps (I think). Or maybe the old back buffer is
discarded, I cant find any documentation about it.
All I can say is that doing it this way seems to fix the issue.
Thanks to @jadahl for his help with tracking down the root cause.
Fixes#4802
glfw should not be swapping buffers behind the clients back. Since we
control the client, we can ensure that the OpenGL VRAM is cleared before
the window is shown.
Also fixes the issue with the glfw wayland backend where the buffer was
being created before the surface was configured