Add a --debug-keyboard command line option
It's a little more discoverable than the env var.
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@ -129,6 +129,11 @@ Debug OpenGL commands. This will cause all OpenGL calls to check for errors
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instead of ignoring them. Useful when debugging rendering problems
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instead of ignoring them. Useful when debugging rendering problems
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--debug-keyboard
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type=bool-set
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This option will cause kitty to print out what key events as they are received
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--debug-font-fallback
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--debug-font-fallback
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type=bool-set
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type=bool-set
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Print out information about the selection of fallback fonts for characters not present in the main font.
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Print out information about the selection of fallback fonts for characters not present in the main font.
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@ -31,10 +31,14 @@ def load_all_shaders(semi_transparent=0):
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load_borders_program()
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load_borders_program()
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def init_graphics():
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def init_graphics(debug_keyboard=False):
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glfw_module = 'cocoa' if is_macos else ('wayland' if is_wayland else 'x11')
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glfw_module = 'cocoa' if is_macos else ('wayland' if is_wayland else 'x11')
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if debug_keyboard:
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os.environ['GLFW_DEBUG_KEYBOARD'] = '1'
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if not glfw_init(glfw_path(glfw_module)):
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if not glfw_init(glfw_path(glfw_module)):
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raise SystemExit('GLFW initialization failed')
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raise SystemExit('GLFW initialization failed')
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if debug_keyboard:
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os.environ.pop('GLFW_DEBUG_KEYBOARD')
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return glfw_module
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return glfw_module
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@ -184,7 +188,7 @@ def _main():
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opts = create_opts(args)
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opts = create_opts(args)
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if opts.editor != '.':
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if opts.editor != '.':
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os.environ['EDITOR'] = opts.editor
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os.environ['EDITOR'] = opts.editor
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init_graphics()
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init_graphics(args.debug_keyboard)
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try:
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try:
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with setup_profiling(args):
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with setup_profiling(args):
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# Avoid needing to launch threads to reap zombies
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# Avoid needing to launch threads to reap zombies
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