Add a --debug-keyboard command line option

It's a little more discoverable than the env var.
This commit is contained in:
Kovid Goyal 2018-06-02 12:08:13 +05:30
parent 5cd9af6c37
commit f857b1afd3
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GPG Key ID: 06BC317B515ACE7C
2 changed files with 11 additions and 2 deletions

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@ -129,6 +129,11 @@ Debug OpenGL commands. This will cause all OpenGL calls to check for errors
instead of ignoring them. Useful when debugging rendering problems
--debug-keyboard
type=bool-set
This option will cause kitty to print out what key events as they are received
--debug-font-fallback
type=bool-set
Print out information about the selection of fallback fonts for characters not present in the main font.

View File

@ -31,10 +31,14 @@ def load_all_shaders(semi_transparent=0):
load_borders_program()
def init_graphics():
def init_graphics(debug_keyboard=False):
glfw_module = 'cocoa' if is_macos else ('wayland' if is_wayland else 'x11')
if debug_keyboard:
os.environ['GLFW_DEBUG_KEYBOARD'] = '1'
if not glfw_init(glfw_path(glfw_module)):
raise SystemExit('GLFW initialization failed')
if debug_keyboard:
os.environ.pop('GLFW_DEBUG_KEYBOARD')
return glfw_module
@ -184,7 +188,7 @@ def _main():
opts = create_opts(args)
if opts.editor != '.':
os.environ['EDITOR'] = opts.editor
init_graphics()
init_graphics(args.debug_keyboard)
try:
with setup_profiling(args):
# Avoid needing to launch threads to reap zombies