Use datatype monotonic_t instead of double to keep track of time

The time is stored in a signed 64 bit integer with nanosecond accuracy. This eliminates the possibility of floating-point inaccuracies.
`monotonic_t` can currently hold values large enough to work correctly for more than 200 years into the future.
Using a typedef instead of directly using `int64_t` everywhere will also allow easily changing the datatype in the future should the need arise for more precise or bigger time values.
This commit is contained in:
Luflosi
2019-08-02 11:49:02 -05:00
parent 4ec1a8d9c3
commit f3b9ff5f9f
33 changed files with 298 additions and 243 deletions

View File

@@ -144,7 +144,7 @@ typedef struct _GLFWDisplayLinkNS
{
CVDisplayLinkRef displayLink;
CGDirectDisplayID displayID;
double lastRenderFrameRequestedAt;
monotonic_t lastRenderFrameRequestedAt;
} _GLFWDisplayLinkNS;
// Cocoa-specific global data