Merge branch 'glfw_upstream' of https://github.com/Luflosi/kitty

This commit is contained in:
Kovid Goyal 2019-10-15 18:02:17 +05:30
commit e49047ef7d
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12
glfw/glfw3.h vendored
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@ -1494,7 +1494,7 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] entered `true` if the cursor entered the window's client
* @param[in] entered `true` if the cursor entered the window's content
* area, or `false` if it left it.
*
* @sa @ref cursor_enter
@ -2931,11 +2931,11 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
* dimensions and all must be greater than or equal to zero.
*
* @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the client
* @param[in] minwidth The minimum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] minheight The minimum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
* @param[in] maxwidth The maximum width, in screen coordinates, of the client
* @param[in] maxwidth The maximum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] maxheight The maximum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
@ -3493,7 +3493,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* content area.
* @param[in] width The desired with, in screen coordinates, of the content area
* or video mode.
* @param[in] height The desired height, in screen coordinates, of the client
* @param[in] height The desired height, in screen coordinates, of the content
* area or video mode.
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
* or `GLFW_DONT_CARE`.
@ -4015,8 +4015,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
* modes:
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
* area of the window but does not restrict the cursor from leaving.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
* content area of the window but does not restrict the cursor from leaving.
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls.