Cross-linking options in the docs
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@ -8,10 +8,10 @@ glyph in video RAM so that font rendering is not a bottleneck. Interaction
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with child programs takes place in a separate thread from rendering, to improve
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with child programs takes place in a separate thread from rendering, to improve
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smoothness.
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smoothness.
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There are two parameters you can tune to adjust the performance. ``repaint_delay``
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There are two parameters you can tune to adjust the performance. :opt:`repaint_delay`
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and ``input_delay``. These control the artificial delays introduced into the
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and :opt:`input_delay`. These control the artificial delays introduced into the
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render loop to reduce CPU usage. See :ref:`conf-kitty-performance` for details.
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render loop to reduce CPU usage. See :ref:`conf-kitty-performance` for details.
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See also the ``sync_to_monitor`` option to further decrease latency at the cost
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See also the :opt:`sync_to_monitor` option to further decrease latency at the cost
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of some `tearing <https://en.wikipedia.org/wiki/Screen_tearing>`_ while scrolling.
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of some `tearing <https://en.wikipedia.org/wiki/Screen_tearing>`_ while scrolling.
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You can generate detailed per-function performance data using
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You can generate detailed per-function performance data using
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