Dont need to bind blit vertex array as cells vertex array is already bound

This commit is contained in:
Kovid Goyal 2020-02-02 20:56:42 +05:30
parent b670973226
commit ce308286df
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@ -444,7 +444,6 @@ has_bgimage(OSWindow *w) {
static void
draw_tint(bool premult, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
bind_program(TINT_PROGRAM);
bind_vertex_array(blit_vertex_array);
color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
float alpha = OPT(background_tint);