Add some colors to keyboad debug output
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572466eed1
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cdcf8ed3bd
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glfw/xkb_glfw.c
vendored
2
glfw/xkb_glfw.c
vendored
@ -711,7 +711,7 @@ glfw_xkb_handle_key_event(_GLFWwindow *window, _GLFWXKBData *xkb, xkb_keycode_t
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#else
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ibus_keycode -= 8;
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#endif
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debug("%s xkb_keycode: 0x%x ", action == GLFW_RELEASE ? "Release" : "Press", xkb_keycode);
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debug("%s xkb_keycode: 0x%x ", action == GLFW_RELEASE ? "\x1b[32mRelease\x1b[m" : "\x1b[31mPress\x1b[m", xkb_keycode);
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XKBStateGroup *sg = &xkb->states;
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int num_syms = xkb_state_key_get_syms(sg->state, code_for_sym, &syms);
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int num_clean_syms = xkb_state_key_get_syms(sg->clean_state, code_for_sym, &clean_syms);
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@ -97,7 +97,7 @@ on_key_input(GLFWkeyevent *ev) {
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const uint32_t key = ev->key, native_key = ev->native_key;
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const char *text = ev->text ? ev->text : "";
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debug("on_key_input: glfw key: %d native_code: 0x%x action: %s mods: 0x%x text: '%s' state: %d ",
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debug("\x1b[33mon_key_input\x1b[m: glfw key: %d native_code: 0x%x action: %s mods: 0x%x text: '%s' state: %d ",
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key, native_key,
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(action == GLFW_RELEASE ? "RELEASE" : (action == GLFW_PRESS ? "PRESS" : "REPEAT")),
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mods, text, ev->ime_state);
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