Pre-render the basic ASCII chars
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@ -8,6 +8,7 @@ import re
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import ctypes
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from collections import namedtuple
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from functools import lru_cache
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from threading import Lock
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from freetype import (
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Face, FT_LOAD_RENDER, FT_LOAD_TARGET_NORMAL, FT_LOAD_TARGET_LIGHT,
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@ -216,10 +217,9 @@ def create_cell_buffer(bitmap_char, src_start_row, dest_start_row, row_count, sr
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class GlyphCache:
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def __init__(self):
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self.char_map = {}
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self.second_char_map = {}
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self.data = ()
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self.width_map = {}
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self.lock = Lock()
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self.clear()
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self.prepopulate()
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def render(self, text, bold=False, italic=False):
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first, second = render_cell(text, bold, italic)
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@ -229,20 +229,39 @@ class GlyphCache:
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self.second_char_map[text] = self.add_cell(second)
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def add_cell(self, data):
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i = len(self.data)
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ndata = ctypes.c_ubyte * (i + len(data))
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if self.data:
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ndata[:i] = self.data
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ndata[i:] = data
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return i
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with self.lock:
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i = len(self.texture_array)
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self.texture_array.append(data)
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self.to_sync.append(i)
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return i
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def clear(self):
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with self.lock:
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self.char_map = {}
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self.second_char_map = {}
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self.texture_array = []
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self.to_sync = []
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self.width_map = {}
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def width(self, text):
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try:
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return self.width_map[text]
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except KeyError:
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self.render(text)
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pass
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self.render(text)
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return self.width_map[text]
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def prepopulate(self):
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# Pre-render the basic ASCII chars in the current font
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for i in range(32, 128):
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self.render(chr(i))
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def __iter__(self):
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with self.lock:
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for f in self.to_sync:
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yield f, self.texture_array[f]
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self.to_sync = []
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def join_cells(*cells):
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dstride = len(cells) * cell_width
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