Dont clear marked text on every keyDown event

Let the input system do it for us. That wy we can hopefully use calls to
unmarkText as a signal to commit the pre-edit text.

Hopefully not clearing the marked text on key down doesnt break anything
else.
This commit is contained in:
Kovid Goyal 2021-11-11 21:14:53 +05:30
parent 228364e317
commit ca9fdadf3c
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GPG Key ID: 06BC317B515ACE7C

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@ -871,6 +871,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_GLFWwindow* window; _GLFWwindow* window;
NSTrackingArea* trackingArea; NSTrackingArea* trackingArea;
NSMutableAttributedString* markedText; NSMutableAttributedString* markedText;
bool unmark_text_called;
NSRect markedRect; NSRect markedRect;
NSString *input_source_at_last_key_event; NSString *input_source_at_last_key_event;
} }
@ -1215,6 +1216,7 @@ is_ascii_control_char(char x) {
_glfwInputKeyboard(window, &dummy); // clear pre-edit text _glfwInputKeyboard(window, &dummy); // clear pre-edit text
} }
input_source_at_last_key_event = [inpctx.selectedKeyboardInputSource retain]; input_source_at_last_key_event = [inpctx.selectedKeyboardInputSource retain];
[self unmarkText];
} }
const unsigned int keycode = [event keyCode]; const unsigned int keycode = [event keyCode];
@ -1222,7 +1224,6 @@ is_ascii_control_char(char x) {
const int mods = translateFlags(flags); const int mods = translateFlags(flags);
const uint32_t key = translateKey(keycode, true); const uint32_t key = translateKey(keycode, true);
const bool process_text = !window->ns.textInputFilterCallback || window->ns.textInputFilterCallback(key, mods, keycode, flags) != 1; const bool process_text = !window->ns.textInputFilterCallback || window->ns.textInputFilterCallback(key, mods, keycode, flags) != 1;
[[markedText mutableString] setString:@""];
_glfw.ns.text[0] = 0; _glfw.ns.text[0] = 0;
GLFWkeyevent glfw_keyevent = {.key = key, .native_key = keycode, .action = GLFW_PRESS, .mods = mods}; GLFWkeyevent glfw_keyevent = {.key = key, .native_key = keycode, .action = GLFW_PRESS, .mods = mods};
if (!_glfw.ns.unicodeData) { if (!_glfw.ns.unicodeData) {
@ -1256,6 +1257,7 @@ is_ascii_control_char(char x) {
} }
debug_key("\x1b[31mPress:\x1b[m native_key: 0x%x (%s) glfw_key: 0x%x %schar_count: %lu deadKeyState: %u repeat: %d ", debug_key("\x1b[31mPress:\x1b[m native_key: 0x%x (%s) glfw_key: 0x%x %schar_count: %lu deadKeyState: %u repeat: %d ",
keycode, safe_name_for_keycode(keycode), key, format_mods(mods), char_count, window->ns.deadKeyState, event.ARepeat); keycode, safe_name_for_keycode(keycode), key, format_mods(mods), char_count, window->ns.deadKeyState, event.ARepeat);
unmark_text_called = false;
if (process_text) { if (process_text) {
// this will call insertText which will fill up _glfw.ns.text // this will call insertText which will fill up _glfw.ns.text
[self interpretKeyEvents:[NSArray arrayWithObject:event]]; [self interpretKeyEvents:[NSArray arrayWithObject:event]];
@ -1278,8 +1280,8 @@ is_ascii_control_char(char x) {
} }
} }
if (is_ascii_control_char(_glfw.ns.text[0])) _glfw.ns.text[0] = 0; // don't send text for ascii control codes if (is_ascii_control_char(_glfw.ns.text[0])) _glfw.ns.text[0] = 0; // don't send text for ascii control codes
debug_key("text: %s glfw_key: %s marked_text: (%s)\n", debug_key("text: %s glfw_key: %s unmark_called: %d marked_text: (%s)\n",
format_text(_glfw.ns.text), _glfwGetKeyName(key), [[markedText string] UTF8String]); format_text(_glfw.ns.text), _glfwGetKeyName(key), unmark_text_called, [[markedText string] UTF8String]);
if (!window->ns.deadKeyState) { if (!window->ns.deadKeyState) {
if ([self hasMarkedText]) { if ([self hasMarkedText]) {
glfw_keyevent.text = [[markedText string] UTF8String]; glfw_keyevent.text = [[markedText string] UTF8String];
@ -1456,6 +1458,7 @@ is_ascii_control_char(char x) {
- (void)unmarkText - (void)unmarkText
{ {
[[markedText mutableString] setString:@""]; [[markedText mutableString] setString:@""];
unmark_text_called = true;
} }
void _glfwPlatformUpdateIMEState(_GLFWwindow *w, const GLFWIMEUpdateEvent *ev) { void _glfwPlatformUpdateIMEState(_GLFWwindow *w, const GLFWIMEUpdateEvent *ev) {