Revert "Improve shade character appearance"
This reverts commit c883a024ba2a58533fb5bea021fe6b3d2dfb11a2. To maximize compatibility with the appearance in the standard.
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c883a024ba
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c247fe2336
@ -613,19 +613,21 @@ def inner_corner(buf: BufType, width: int, height: int, which: str = 'tl', level
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draw_vline(buf, width, y1, y2, width // 2 + (xd * hgap), level)
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@supersampled()
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def shade(buf: BufType, width: int, height: int, light: bool = False, invert: bool = False) -> None:
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x_size = width / 4
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y_size = height / 8
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pattern_segments = 4 if light else 2
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for y in range(height):
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y_segment = y / y_size
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offset = y * width
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for x in range(width):
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segment = x/x_size + y_segment
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section = int(segment) % pattern_segments
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enabled = section == 1
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if invert ^ enabled:
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square_sz = max(1, width // 12)
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number_of_rows = height // square_sz
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number_of_cols = width // square_sz
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nums = range(square_sz)
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for r in range(number_of_rows):
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for c in range(number_of_cols):
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if invert ^ ((r % 2 != c % 2) or (light and r % 2 == 1)):
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continue
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for yr in nums:
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y = r * square_sz + yr
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offset = width * y
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for xc in nums:
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x = c * square_sz + xc
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buf[offset + x] = 255
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