Hide edges when not focused

This commit is contained in:
Kovid Goyal 2021-03-27 00:41:21 +05:30
parent 6e3db0be3d
commit c1f8372efc
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GPG Key ID: 06BC317B515ACE7C
3 changed files with 28 additions and 34 deletions

View File

@ -71,7 +71,7 @@ create_shm_buffers_for_title_bar(_GLFWwindow* window) {
struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, mapping_sz);
close(fd);
#define c(offset) wl_shm_pool_create_buffer( \
pool, offset, window->wl.width, window->wl.decorations.metrics.top, stride, WL_SHM_FORMAT_ARGB8888);
pool, offset, width, height, stride, WL_SHM_FORMAT_ARGB8888);
tb.front_buffer = c(0); tb.back_buffer = c(tb.buffer_sz);
#undef c
wl_shm_pool_destroy(pool);
@ -79,14 +79,15 @@ create_shm_buffers_for_title_bar(_GLFWwindow* window) {
}
static void
render_left_edge(uint8_t *data, size_t width, size_t height) {
for (uint32_t *px = (uint32_t*)data, *end = (uint32_t*)(data + 4 * width * height); px < end; px++) *px = bg_color;
render_left_edge(uint8_t *data, size_t width, size_t height, bool is_focused) {
if (is_focused) for (uint32_t *px = (uint32_t*)data, *end = (uint32_t*)(data + 4 * width * height); px < end; px++) *px = bg_color;
else memset(data, 0, 4 * width * height);
}
#define render_right_edge render_left_edge
#define render_bottom_edge render_left_edge
static bool
create_shm_buffers_for_edges(_GLFWwindow* window) {
create_shm_buffers_for_edges(_GLFWwindow* window, bool is_focused) {
free_edge_resources(window);
int scale = window->wl.scale;
if (scale < 1) scale = 1;
@ -111,9 +112,9 @@ create_shm_buffers_for_edges(_GLFWwindow* window) {
close(fd);
return false;
}
render_left_edge(data, vertical_width, vertical_height);
render_right_edge(data + 4 * vertical_width * vertical_height, vertical_width, vertical_height);
render_bottom_edge(data + 8 * vertical_width * vertical_height, horizontal_width, horizontal_height);
render_left_edge(data, vertical_width, vertical_height, is_focused);
render_right_edge(data + 4 * vertical_width * vertical_height, vertical_width, vertical_height, is_focused);
render_bottom_edge(data + 8 * vertical_width * vertical_height, horizontal_width, horizontal_height, is_focused);
struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, mapping_sz);
close(fd);
eb.left = wl_shm_pool_create_buffer(
@ -136,56 +137,47 @@ free_csd_surfaces(_GLFWwindow *window) {
#undef d
}
#define position_decoration_surfaces(which, x, y) { \
wl_subsurface_set_position(decs.subsurfaces.which, x, y); \
wl_surface_commit(decs.surfaces.which); \
}
#define create_decoration_surfaces(which, buffer) { \
#define create_decoration_surfaces(which, buffer, x, y) { \
decs.surfaces.which = wl_compositor_create_surface(_glfw.wl.compositor); \
wl_surface_set_buffer_scale(decs.surfaces.which, window->wl.scale < 1 ? 1 : window->wl.scale); \
decs.subsurfaces.which = wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, decs.surfaces.which, window->wl.surface); \
wl_surface_attach(decs.surfaces.which, buffer, 0, 0); \
wl_subsurface_set_position(decs.subsurfaces.which, x, y); \
wl_surface_commit(decs.surfaces.which); \
}
bool
ensure_csd_resources(_GLFWwindow *window) {
const bool size_changed = (
const bool is_focused = window->id == _glfw.focusedWindowId;
const bool state_changed = (
decs.for_window_state.width != window->wl.width ||
decs.for_window_state.height != window->wl.height ||
decs.for_window_state.scale != window->wl.scale
decs.for_window_state.scale != window->wl.scale ||
decs.for_window_state.focused != is_focused
);
if (size_changed) {
free_title_bar_resources(window);
free_edge_resources(window);
}
if (!decs.edges.left) {
if (!create_shm_buffers_for_edges(window)) return false;
}
if (!decs.title_bar.front_buffer) {
if (!create_shm_buffers_for_title_bar(window)) return false;
}
int x, y;
if (state_changed) free_all_csd_resources(window);
else if (decs.edges.left && decs.title_bar.front_buffer) return true;
if (!create_shm_buffers_for_edges(window, is_focused)) return false;
if (!create_shm_buffers_for_title_bar(window)) return false;
int x, y;
x = 0; y = -decs.metrics.top;
if (!decs.surfaces.top) create_decoration_surfaces(top, decs.title_bar.front_buffer);
position_decoration_surfaces(top, x, y);
create_decoration_surfaces(top, decs.title_bar.front_buffer, x, y);
x = -decs.metrics.width; y = -decs.metrics.top;
if (!decs.surfaces.left) create_decoration_surfaces(left, decs.edges.left);
position_decoration_surfaces(left, x, y);
create_decoration_surfaces(left, decs.edges.left, x, y);
x = window->wl.width; y = -decs.metrics.top;
if (!decs.surfaces.right) create_decoration_surfaces(right, decs.edges.right);
position_decoration_surfaces(right, x, y);
create_decoration_surfaces(right, decs.edges.right, x, y);
x = -decs.metrics.width; y = window->wl.height;
if (!decs.surfaces.bottom) create_decoration_surfaces(bottom, decs.edges.bottom);
position_decoration_surfaces(bottom, x, y);
create_decoration_surfaces(bottom, decs.edges.bottom, x, y);
decs.for_window_state.width = window->wl.width;
decs.for_window_state.height = window->wl.height;
decs.for_window_state.scale = window->wl.scale;
decs.for_window_state.focused = is_focused;
return true;
}

1
glfw/wl_platform.h vendored
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@ -164,6 +164,7 @@ typedef struct _GLFWwindowWayland
struct {
int width, height, scale;
bool focused;
} for_window_state;
struct {

1
glfw/wl_window.c vendored
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@ -460,6 +460,7 @@ static void xdgToplevelHandleConfigure(void* data,
}
dispatchChangesAfterConfigure(window, width, height);
_glfwInputWindowFocus(window, activated);
ensure_csd_resources(window);
}
static void xdgToplevelHandleClose(void* data,