When a tab_bar_background is specified it should extend to the edges of the OS window
Fixes #4054
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f3b601aa06
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@ -46,6 +46,9 @@ To update |kitty|, :doc:`follow the instructions <binary>`.
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- Fix :opt:`active_tab_foreground` not being honored when :opt:`tab_bar_style`
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is ``slant`` (:iss:`4053`)
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- When a :opt:`tab_bar_background` is specified it should extend to the edges
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of the OS window (:iss:`4054`)
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0.23.1 [2021-08-17]
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@ -4,6 +4,7 @@ uniform vec3 default_bg;
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uniform vec3 active_border_color;
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uniform vec3 inactive_border_color;
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uniform vec3 bell_border_color;
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uniform vec3 tab_bar_bg;
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in uvec4 rect; // left, top, right, bottom
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in uint rect_color;
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out vec3 color;
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@ -38,5 +39,5 @@ void main() {
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gl_Position = vec4(to_opengl(rect[pos.x], rect[pos.y]), 0, 1);
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int rc = int(rect_color);
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vec3 window_bg = vec3(to_color(rect_color >> 24), to_color(rect_color >> 16), to_color(rect_color >> 8));
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color = float(1 & rc) * default_bg + float((2 & rc) >> 1) * active_border_color + float((4 & rc) >> 2) * inactive_border_color + float((8 & rc) >> 3) * window_bg + float((16 & rc) >> 4) * bell_border_color;
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color = float(1 & rc) * default_bg + float((2 & rc) >> 1) * active_border_color + float((4 & rc) >> 2) * inactive_border_color + float((8 & rc) >> 3) * window_bg + float((16 & rc) >> 4) * bell_border_color + float((32 & rc) >> 5) * tab_bar_bg;
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}
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@ -3,7 +3,7 @@
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# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
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from enum import IntFlag
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from typing import Sequence, Tuple
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from typing import Iterable, Sequence, NamedTuple
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from .fast_data_types import (
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BORDERS_PROGRAM, add_borders_rect, compile_program, get_options,
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@ -16,7 +16,15 @@ from .window_list import WindowGroup, WindowList
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class BorderColor(IntFlag):
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# See the border vertex shader for how these flags become actual colors
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default_bg, active, inactive, window_bg, bell = ((1 << i) for i in range(5))
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default_bg, active, inactive, window_bg, bell, tab_bar_bg = ((1 << i) for i in range(6))
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class Border(NamedTuple):
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left: int
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top: int
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right: int
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bottom: int
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color: BorderColor
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def vertical_edge(os_window_id: int, tab_id: int, color: int, width: int, top: int, bottom: int, left: int) -> None:
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@ -71,7 +79,7 @@ class Borders:
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self,
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all_windows: WindowList,
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current_layout: LayoutType,
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tab_bar_rects: Sequence[Tuple[int, int, int, int]],
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tab_bar_rects: Iterable[Border],
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draw_window_borders: bool = True,
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) -> None:
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opts = get_options()
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@ -81,11 +89,9 @@ class Borders:
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has_background_image = os_window_has_background_image(self.os_window_id)
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if not has_background_image:
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for br in current_layout.blank_rects:
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left, top, right, bottom = br
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add_borders_rect(self.os_window_id, self.tab_id, left, top, right, bottom, BorderColor.default_bg)
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add_borders_rect(self.os_window_id, self.tab_id, *br, BorderColor.default_bg)
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for tbr in tab_bar_rects:
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left, top, right, bottom = tbr
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add_borders_rect(self.os_window_id, self.tab_id, left, top, right, bottom, BorderColor.default_bg)
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add_borders_rect(self.os_window_id, self.tab_id, *tbr)
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bw = 0
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groups = tuple(all_windows.iter_all_layoutable_groups(only_visible=True))
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if groups:
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@ -1030,7 +1030,7 @@ opt('inactive_tab_font_style', 'normal',
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)
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opt('tab_bar_background', 'none',
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option_type='to_color_or_none',
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option_type='to_color_or_none', ctype='color_or_none_as_int',
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long_text='''
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Background color for the tab bar. Defaults to using the terminal background
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color.
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15
kitty/options/to-c-generated.h
generated
15
kitty/options/to-c-generated.h
generated
@ -590,6 +590,19 @@ convert_from_opts_tab_bar_min_tabs(PyObject *py_opts, Options *opts) {
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Py_DECREF(ret);
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}
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static void
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convert_from_python_tab_bar_background(PyObject *val, Options *opts) {
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opts->tab_bar_background = color_or_none_as_int(val);
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}
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static void
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convert_from_opts_tab_bar_background(PyObject *py_opts, Options *opts) {
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PyObject *ret = PyObject_GetAttrString(py_opts, "tab_bar_background");
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if (ret == NULL) return;
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convert_from_python_tab_bar_background(ret, opts);
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Py_DECREF(ret);
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}
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static void
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convert_from_python_foreground(PyObject *val, Options *opts) {
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opts->foreground = color_as_int(val);
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@ -994,6 +1007,8 @@ convert_opts_from_python_opts(PyObject *py_opts, Options *opts) {
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if (PyErr_Occurred()) return false;
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convert_from_opts_tab_bar_min_tabs(py_opts, opts);
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if (PyErr_Occurred()) return false;
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convert_from_opts_tab_bar_background(py_opts, opts);
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if (PyErr_Occurred()) return false;
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convert_from_opts_foreground(py_opts, opts);
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if (PyErr_Occurred()) return false;
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convert_from_opts_background(py_opts, opts);
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@ -21,6 +21,13 @@ color_as_int(PyObject *color) {
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#undef I
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}
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static inline color_type
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color_or_none_as_int(PyObject *color) {
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if (color == Py_None) return 0;
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return color_as_int(color);
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}
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static inline color_type
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active_border_color(PyObject *color) {
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if (color == Py_None) return 0x00ff00;
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@ -710,7 +710,7 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
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// }}}
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// Borders {{{
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enum BorderUniforms { BORDER_viewport, BORDER_background_opacity, BORDER_default_bg, BORDER_active_border_color, BORDER_inactive_border_color, BORDER_bell_border_color, NUM_BORDER_UNIFORMS };
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enum BorderUniforms { BORDER_viewport, BORDER_background_opacity, BORDER_default_bg, BORDER_active_border_color, BORDER_inactive_border_color, BORDER_bell_border_color, BORDER_tab_bar_bg, NUM_BORDER_UNIFORMS };
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static GLint border_uniform_locations[NUM_BORDER_UNIFORMS] = {0};
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static void
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@ -722,6 +722,7 @@ init_borders_program(void) {
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SET_LOC(active_border_color)
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SET_LOC(inactive_border_color)
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SET_LOC(bell_border_color)
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SET_LOC(tab_bar_bg)
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#undef SET_LOC
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}
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@ -761,6 +762,7 @@ draw_borders(ssize_t vao_idx, unsigned int num_border_rects, BorderRect *rect_bu
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glUniform3f(border_uniform_locations[BORDER_active_border_color], CV3(OPT(active_border_color)));
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glUniform3f(border_uniform_locations[BORDER_inactive_border_color], CV3(OPT(inactive_border_color)));
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glUniform3f(border_uniform_locations[BORDER_bell_border_color], CV3(OPT(bell_border_color)));
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glUniform3f(border_uniform_locations[BORDER_tab_bar_bg], CV3(OPT(tab_bar_background)));
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glUniform2ui(border_uniform_locations[BORDER_viewport], viewport_width, viewport_height);
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color_type default_bg = (num_visible_windows > 1 && !all_windows_have_same_bg) ? OPT(background) : active_window_bg;
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glUniform3f(border_uniform_locations[BORDER_default_bg], CV3(default_bg));
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@ -31,7 +31,7 @@ typedef struct {
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unsigned int scrollback_pager_history_size;
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bool scrollback_fill_enlarged_window;
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char_type *select_by_word_characters;
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color_type url_color, background, foreground, active_border_color, inactive_border_color, bell_border_color;
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color_type url_color, background, foreground, active_border_color, inactive_border_color, bell_border_color, tab_bar_background;
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color_type mark1_foreground, mark1_background, mark2_foreground, mark2_background, mark3_foreground, mark3_background;
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monotonic_t repaint_delay, input_delay;
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bool focus_follows_mouse;
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@ -8,13 +8,13 @@ from typing import (
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Any, Callable, Dict, List, NamedTuple, Optional, Sequence, Tuple
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)
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from .borders import Border, BorderColor
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from .config import build_ansi_color_table
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from .constants import config_dir
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from .fast_data_types import (
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DECAWM, Screen, cell_size_for_window, get_options, pt_to_px,
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set_tab_bar_render_data, viewport_for_window
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)
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from .layout.base import Rect
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from .rgb import Color, alpha_blend, color_as_sgr, color_from_int, to_color
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from .types import WindowGeometry, run_once
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from .typing import EdgeLiteral, PowerlineStyle
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@ -386,7 +386,7 @@ class TabBar:
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self.os_window_id = os_window_id
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self.num_tabs = 1
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self.data_buffer_size = 0
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self.blank_rects: Tuple[Rect, ...] = ()
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self.blank_rects: Tuple[Border, ...] = ()
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self.laid_out_once = False
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self.apply_options()
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@ -482,21 +482,23 @@ class TabBar:
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margin = (viewport_width - ncells * cell_width) // 2 + self.margin_width
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self.window_geometry = g = WindowGeometry(
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margin, tab_bar.top, viewport_width - margin, tab_bar.bottom, s.columns, s.lines)
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blank_rects: List[Rect] = []
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if margin > 0:
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blank_rects.append(Rect(0, g.top, g.left, g.bottom + 1))
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blank_rects.append(Rect(g.right - 1, g.top, viewport_width, g.bottom + 1))
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blank_rects: List[Border] = []
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if opts.tab_bar_margin_height:
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bg = BorderColor.default_bg
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if opts.tab_bar_edge == 3: # bottom
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if opts.tab_bar_margin_height.outer:
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blank_rects.append(Rect(0, tab_bar.bottom + 1, vw, vh))
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blank_rects.append(Border(0, tab_bar.bottom + 1, vw, vh, bg))
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if opts.tab_bar_margin_height.inner:
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blank_rects.append(Rect(0, central.bottom + 1, vw, vh))
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blank_rects.append(Border(0, central.bottom + 1, vw, vh, bg))
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else: # top
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if opts.tab_bar_margin_height.outer:
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blank_rects.append(Rect(0, 0, vw, tab_bar.top))
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blank_rects.append(Border(0, 0, vw, tab_bar.top, bg))
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if opts.tab_bar_margin_height.inner:
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blank_rects.append(Rect(0, tab_bar.bottom + 1, vw, central.top))
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blank_rects.append(Border(0, tab_bar.bottom + 1, vw, central.top, bg))
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if margin > 0:
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bg = BorderColor.default_bg if opts.tab_bar_background is None else BorderColor.tab_bar_bg
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blank_rects.append(Border(0, g.top, g.left, g.bottom + 1, bg))
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blank_rects.append(Border(g.right - 1, g.top, viewport_width, g.bottom + 1, bg))
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self.blank_rects = tuple(blank_rects)
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self.screen_geometry = sg = calculate_gl_geometry(g, vw, vh, cell_width, cell_height)
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